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Rotation Problems


drygoni7

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I'm new at modding and have be learning by designing a large home base. I was going to use the mage guild portals as doorways but i cant get the rotation correct. If your familiar with Tom Supergan's ArmoryLab mod, you'll see he placed a simmaler portal outside of vanilla Oblivion homes, like a large doorbell.

I want to do something similar, but the wall placement is circular. I can stand the portal on it's side but then i cant turn it.

I guess you could say i have a rotation for the X (with x,y,z) dimension, and a rotation for the Y (with x,y,z) dimension, but I'm missing the Z dimension. Hopefully i've described this enough for someone to understand.

 

Thanks

 

PS. I'm using TES

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I'm new at modding and have be learning by designing a large home base. I was going to use the mage guild portals as doorways but i cant get the rotation correct. If your familiar with Tom Supergan's ArmoryLab mod, you'll see he placed a simmaler portal outside of vanilla Oblivion homes, like a large doorbell.

I want to do something similar, but the wall placement is circular. I can stand the portal on it's side but then i cant turn it.

I guess you could say i have a rotation for the X (with x,y,z) dimension, and a rotation for the Y (with x,y,z) dimension, but I'm missing the Z dimension. Hopefully i've described this enough for someone to understand.

 

Thanks

 

PS. I'm using TES

hold down the x, y, or z key to isolate movement or rotation on that axis. you can also double click on the object and bring it up that wat too. Just make sure rotational snap is on if you are wanting it to match with a vertical face. Also remember to check "minimal use" on the door so that NPCs will not be using it.

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I'm new at modding and have be learning by designing a large home base. I was going to use the mage guild portals as doorways but i cant get the rotation correct. If your familiar with Tom Supergan's ArmoryLab mod, you'll see he placed a simmaler portal outside of vanilla Oblivion homes, like a large doorbell.

I want to do something similar, but the wall placement is circular. I can stand the portal on it's side but then i cant turn it.

I guess you could say i have a rotation for the X (with x,y,z) dimension, and a rotation for the Y (with x,y,z) dimension, but I'm missing the Z dimension. Hopefully i've described this enough for someone to understand.

 

Thanks

 

PS. I'm using TES

hold down the x, y, or z key to isolate movement or rotation on that axis. you can also double click on the object and bring it up that wat too. Just make sure rotational snap is on if you are wanting it to match with a vertical face. Also remember to check "minimal use" on the door so that NPCs will not be using it.

 

Unless you like travelers. NPCs will choose the shortest route so if there's a portal they will use it if they are allowed to. I do like travelers, so depending on your layout, you have the choice of making it accessible and more in a "public" area of your home, or you can limit access and make it more like the Armory lab version.

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hold down the x, y, or z key to isolate movement or rotation on that axis. you can also double click on the object and bring it up that wat too. Just make sure rotational snap is on if you are wanting it to match with a vertical face. Also remember to check "minimal use" on the door so that NPCs will not be using it.

 

Thanks, I was not aware of the "minimal use", but the rest of it i was aware of.

 

Example: take a floor run and stand it up on it's side. Using the rotation XYZ you can spin it North/South wise, but you can't spin it East/West wise. I'm trying to do the East/West wise. I don't know how else to explain it.

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hold down the x, y, or z key to isolate movement or rotation on that axis. you can also double click on the object and bring it up that wat too. Just make sure rotational snap is on if you are wanting it to match with a vertical face. Also remember to check "minimal use" on the door so that NPCs will not be using it.

 

Thanks, I was not aware of the "minimal use", but the rest of it i was aware of.

 

Example: take a floor run and stand it up on it's side. Using the rotation XYZ you can spin it North/South wise, but you can't spin it East/West wise. I'm trying to do the East/West wise. I don't know how else to explain it.

There's no reason why it wouldn't work. When you rotate something, its axis of rotation also changes relative to that objest. The best way I can explain this is by asking you to hold up your right hand in front of you, palm facing you, with fingers together, and thumb out to the right side. We'll call the direction your thumb is pointing "x", the direction your middle finger is pointing "z", and the direction the back of your hand is pointing "y" (think of it as rod going through the center of your hand). Basic stuff. Now then, turn your hand to where your palm is facing up (rotating along the "x" axis). This rotation causes the z axis to point in the same direction as the y axis was before the change (since the direction your fingers are pointing was "z"), and the y axis to be in the oppisite direction your fingers were before the change. X Axis remains the same. If you then rotate your hand 90 degrees counter clockwise along the z axis (keeping your fingers pointed away from you), your x axis is now pointing up, your z axis remains the same (since this is what you rotated around, and the y axis is pointing to the right. Rotating objects using the keys to isolate rotation along an axis works the same exact way.

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