huntsman2310 Posted December 2, 2012 Share Posted December 2, 2012 (edited) In a lot of games countering is pretty much a staple. Now dishonored has some of the best counter moves i've ever seen in a game. So why not apply that by linking skyrim's killmoves to a succesful block? How i think this could be done is by using a script to tie the execution of a killmove based on both the timing of the block and the player's skill level. As a example. You have equipped a 1-handed sword or axe with no shield in your other hand, and when you parry with it (basically blocking with the weapon), you then have a chance to execute a killmove based on the enemy's health at the time, your fatigue and your blocking level. Unless sonething like this has been done? Edited December 3, 2012 by huntsman2310 Link to comment Share on other sites More sharing options...
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