ripple Posted December 2, 2012 Share Posted December 2, 2012 (edited) I edit this setting and it seems to make absolutely no difference as to how long it takes for essential NPCs to get back up after being reduced to 0 health. I changed it to much longer durations --I've tried 60, 120, 180, even 9999, but they still get back up and recharge their health after 20 (real) seconds as per the default setting. Any ideas? Edited December 2, 2012 by ripple Link to comment Share on other sites More sharing options...
steve40 Posted December 2, 2012 Share Posted December 2, 2012 "Changing Masterfile Value: If you have an existing property and change its value in the masterfile, the script will only receive the new value if it doesn't exist in the save. In other words - changing the value will not overwrite the value it has in the save game." Link to comment Share on other sites More sharing options...
ripple Posted December 2, 2012 Author Share Posted December 2, 2012 "Changing Masterfile Value: If you have an existing property and change its value in the masterfile, the script will only receive the new value if it doesn't exist in the save. In other words - changing the value will not overwrite the value it has in the save game." Ack...so basically I have to start a new game to see the effects....thanks. Link to comment Share on other sites More sharing options...
ripple Posted December 3, 2012 Author Share Posted December 3, 2012 So, I changed it to 180, started a new game, and the essential NPCs are still getting up after 20 seconds. ....... Link to comment Share on other sites More sharing options...
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