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fEssentialDeathTime = hardcoded?


ripple

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I edit this setting and it seems to make absolutely no difference as to how long it takes for essential NPCs to get back up after being reduced to 0 health. I changed it to much longer durations --I've tried 60, 120, 180, even 9999, but they still get back up and recharge their health after 20 (real) seconds as per the default setting. Any ideas? Edited by ripple
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"Changing Masterfile Value: If you have an existing property and change its value in the masterfile, the script will only receive the new value if it doesn't exist in the save. In other words - changing the value will not overwrite the value it has in the save game."

 

Ack...so basically I have to start a new game to see the effects....thanks.

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