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adding myself to a faction?


blazingakatosh

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Hello.

Here is the LINK

 

This is for the players character, I agree with doing npc's in the construction set. but this console command covers how to change them also. If you go to the link, it actually will contain other links, if you need further help.

 

(below is a copy of what I'm linking you to.....)

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Player.SetFactionRank BaseID #

(Only works with faction IDs.)

 

Sets your character to a rank depending on the number specified. 0 is the lowest rank, 9 is the highest (although few factions have that many ranks). Using the value -1 will remove you from the faction, as will setting an invalid rank.

 

Ex.: Player.SetFactionRank 2F872 3; sets the player to the Assassin rank in the Dark Brotherhood.

 

Links: Lists of miscellaneous factions.

 

Other applications: By clicking an NPC or creature and typing SetFactionRank FactionID #, you can add them to or remove them from the desired faction. There is a "Player Faction" that, when an NPC or creature is added to it, will cause a hostile NPC or creature to become friendly with the player.

 

Notes: Major and minor faction IDs (more detail in the links):

 

Major Factions Minor Factions

Dark Brotherhood - 2F872

Fighters Guild - 2228F

Mages Guild - 22296

Thieves Guild - 24164

Arena - 299B9

Blackwood Company - 2FF29

The Blades - 274AB

Knights of the Nine - xx000CEE*

Knights of the Thorn - 335B0

Knights of the White Stallion - 908C0

Mythic Dawn - 29F82

Nine Divines - 223BC

Order of the Dragon - ADD4B

The Order of the Virtuous Blood - 980DD

 

 

*The first two digits are replaced by the mod's load order; refer to Note #4.

 

Player.SetFactionRank 22296 1 sets the player to Apprentice in the Mages Guild and provides the player with full access to the Arcane University and the Spellmaking and Enchanting Altars.

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I hope this helped you,

 

David

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