ldojb Posted March 8, 2020 Share Posted March 8, 2020 Hello. I have a question about some ESP files in MMM RC 6.2 MOD. 1. Click "Incredited Spawns Settings" in "Mart's Mutant Mod Menu" to set Included Spawns and Included Included Spawns. Should Mart's Mutant Mod - Included Spaws.esp or Mart's Mutant Mod - Included Included Spaws.esp be loaded from the MOD Manager? README - Mart's Mutant Mod - Included Spaws and it says 'Select to load Included Spaws.esp.esp in FOMM.' I want to know what to do. 2. Under Mart's Mutant Mod Menu, click Other Spawn Options to set Reduced Wasteland Spaws. Should Mart's Mutant Mod - Reduced Wasteland Spaws.esp be loaded from the MOD Manager, then? 3. Click on Goul Options in Mart's Mutant Mod Menu to set the feral Goul Rampage. So should I select the Mart's Mutant Mod - Federal Goul Rampage.esp from the optional ESP files and load it from the MOD Manager? 4. Click "Special Features Settings" in "Mart's Mutant Mod Menu" to set Soft Unleveling, Soft Unleveling Hardcore, and DPS. Should Mart's Mutant Model - Soft Unlever.esp, Mart's Mutant Mode - Soft Unlever Hardcore.esp, Mart's Mutant Model - Dynamic Player Scaling.esp, among the optional ESP files? Please advise. Link to comment Share on other sites More sharing options...
Purr4me Posted March 9, 2020 Share Posted March 9, 2020 No No No Nothe very reason there IS a selection of in game menu verses esp plug styles is so you have the choice to manually control things or use automation.The esp files are code within the main files set as external / esp plugin format. choose what you want .If you choose all the other plugins? then you do not use INGAME menus. Link to comment Share on other sites More sharing options...
ldojb Posted March 9, 2020 Author Share Posted March 9, 2020 Thank you for your advice.By the way, I have another question.I have a question about <Mart's Mutant Mod-Zones Respawn.esp> among the optional ESP files for the Marts Mutant Mod-RC 62 MOD.This file is known as the file that sets how much the monster reappears.However, there is a mode called <Respawn Timer (https://www.nexusmods.com/fallout3/mods/515)> which has a similar role. Can I use <Respawn Timer> and <Mart's Mutant Mod-Zones Respawn.esp> together?Or should I use only one of them?Please advise. No No No Nothe very reason there IS a selection of in game menu verses esp plug styles is so you have the choice to manually control things or use automation.The esp files are code within the main files set as external / esp plugin format. choose what you want .If you choose all the other plugins? then you do not use INGAME menus. Link to comment Share on other sites More sharing options...
Purr4me Posted March 9, 2020 Share Posted March 9, 2020 use mm version, the other one is targeting fallout3.esm only, there for it may cause unknown issues. Link to comment Share on other sites More sharing options...
ldojb Posted March 10, 2020 Author Share Posted March 10, 2020 Do you mean that if I use MMM MOD, the MOD responsible for the enemy respawn should only use <Mart's Mutant Mod-Zones Respawn.esp>? use mm version, the other one is targeting fallout3.esm only, there for it may cause unknown issues. Link to comment Share on other sites More sharing options...
Purr4me Posted March 10, 2020 Share Posted March 10, 2020 Do you mean that if I use MMM MOD, the MOD responsible for the enemy respawn should only use <Mart's Mutant Mod-Zones Respawn.esp>? use mm version, the other one is targeting fallout3.esm only, there for it may cause unknown issues. you now have 3 issues your involved with.Either use Martins Mutant mod and it's design of implementation or use the other one. MMM does what the other one does and it targets the master file "fallout3.esm" + the other options already laid out in the installer. Now IF you use the other one made by a different author? your going to have a lot of problems because it acts upon the same Elements that MMM uses. Conflict.This shows the In-game menu choice taken as designed. There are no other plugins involvedThese are the plug-in's involved with In-Game choices.Kitty Link to comment Share on other sites More sharing options...
Purr4me Posted March 10, 2020 Share Posted March 10, 2020 After looking at the other one, it targets Game settings so it might be alright to use with mmm in conjunction. Link to comment Share on other sites More sharing options...
Purr4me Posted March 10, 2020 Share Posted March 10, 2020 Link to comment Share on other sites More sharing options...
ldojb Posted March 10, 2020 Author Share Posted March 10, 2020 Thank you for your advice.I've even reviewed the attached picture you posted.In summary, can you combine Respawn Timer with Mart's Mutant Mod-Zones Respawn.esp, but does it mean that Mode Manager should place Respawn Timer after Mart's Mutant Mod-Zones Respawn.esp?Please answer me. Link to comment Share on other sites More sharing options...
Purr4me Posted March 10, 2020 Share Posted March 10, 2020 Last file loaded "WINS" the load order here is correct. The idea is to add to what your running, is it not?Just keep in mind, MMM may be using script built spawn timers, based on XP where this timer mod is a Global game setting. NOTE: you can not use more than one Timer plug-in at once. That being so makes you consider the function of the effect and how it's being implemented. Last file loads controls the game but if the methods are done NON-Identically....both will Run and compound the effect. Link to comment Share on other sites More sharing options...
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