SillyRobot Posted November 27, 2008 Share Posted November 27, 2008 I'm trying to add a new NPC to an area that doesn't have one by default (the megaton player house). I've created a new NPC using FO3EDIT copy-new on an existing NPC. I made visual changes to the NPC so I can distinguish between the original and the copy. I removed the scripts and adjusted the AI package to use the AI packages employed by Wadsworth. I've added a ACHR record to Cell 9, sub 9, persistent subsection (megaton player house). When I enter the game, the NPC isn't in the house. When I use player.moveto <ID>, I am transported to the original location of the NPC used as a template and I see my new NPC walk out the door on the way to the player house. So there must be a record of point of creation in the NPC or ACHR records, but I can't find anything that looks right. Anyone have any suggestions? Link to comment Share on other sites More sharing options...
SillyRobot Posted November 27, 2008 Author Share Posted November 27, 2008 I rebuilt the NPC and it now appears correctly. A bit weird, but that what you get using experimental tools, I suppose. Link to comment Share on other sites More sharing options...
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