proxylynn Posted March 10, 2020 Share Posted March 10, 2020 I mean, it just be me noticing a massive decline in mods pertaining to monsters. We've got so many for music and armor, even quests that just add a difficulty increase...but monsters themselves? We've got 7. 7?! 2 of them are from base World! The Lurkin' Gherkin and Gobul The Abyssal Assassin. Other's include Namielle See Through Wings, Cool Bambaro, Admiral Rajang, Dapper Dodogama, and Funky Rajang. Heck, I hardly count Dodo and Bamba because it's a change made to a single point of their head and not the whole monster. Other than that there's a few re-colorings but nothing else. Where's the creativity that was given to base World? Where did the Chaos Nergigante and Blue Eyes White Dragon Kushala go? People used to make full DLC adventures for base World! Why is there 300 weapon mods for every 1 monster mod?I'm not throwing salt for those that make other mods, lord knows I can't make a program to save my ass. I know it's a tough thing to do and it takes a massive amount of time to do so for a monster. I'm just pointing something out that my boredom brings up when I scroll though the mods and see weapon mod upon weapon mod after weapon mod only for my brain to think "What good is a cool weapon mod if it's hunting the same monster over and over?". If the code for Iceborne monsters is the reason, I'll understand. But if that's the case, would it be just as hard to update the old monster mods to run in Iceborne? I just need some variety to spice up this bland cracker I've been nibbling on till the new update happens. Link to comment Share on other sites More sharing options...
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