Rikushai Posted March 10, 2020 Author Share Posted March 10, 2020 aaah now i understand what you_ve mean.. well that whould be a pretty hard workaround ^^but gladly the first step worked pretty well actually . of course i have to adjust the enchantment shader a bit but so far? i like the result ^^ Link to comment Share on other sites More sharing options...
dylbill Posted March 10, 2020 Share Posted March 10, 2020 Awesome good to hear Link to comment Share on other sites More sharing options...
Rikushai Posted March 11, 2020 Author Share Posted March 11, 2020 someday i will eat my keyboard. XD scriptadded entchantments will also need a unequip/equip refresh. Okay, then only half of what i've planned. ^^ Thanks for all your help guy's Link to comment Share on other sites More sharing options...
maxarturo Posted March 11, 2020 Share Posted March 11, 2020 someday i will eat my keyboard. XD scriptadded entchantments will also need a unequip/equip refresh. Okay, then only half of what i've planned. ^^ Thanks for all your help guy's It seems you just hit a wall my friend... Link to comment Share on other sites More sharing options...
dylbill Posted March 11, 2020 Share Posted March 11, 2020 Hey, one more thing to try. I was checking out RaceMenu's NiOverride functions for another mod I'm working on, and I found this: Function AddWeaponOverrideTextureSet(ObjectReference ref, bool isFemale, bool firstPerson, Weapon weap, string node, int key, int index, TextureSet value, bool persist) native global You might be able to use it in conjunction with QueueNiNodeUpdate() to change weapon textures on the fly. Note that RaceMenu says that the player uses 1st person for both 3rd and 1st person weapons. I'd check out the NiOverride source script. Link to comment Share on other sites More sharing options...
dylbill Posted March 11, 2020 Share Posted March 11, 2020 There's also ApplyWeaponOverrides(ObjectReference ref) In the NiOveride Functions. Seems worth a shot Link to comment Share on other sites More sharing options...
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