gotgoodgamer007 Posted March 10, 2020 Share Posted March 10, 2020 Hello! So I need some help regarding these mods. EFF does not allow me to get more than 1 follower i.e when I get someone to follow me I am no longer able to get into dialogue with other potential followers and also I cannot dismiss my follower. I part ways with them but they are not dismissed.Same problem with Immersive Amazing Follower Tweak. Used to work fine but now won't allow more than one follower because as soon as I tell a 2nd follower to follow me the first one gets dismissed automatically. And after being dismissed I get the notification that "some parameter is missing probable mod conflict?".I started receiving the latter message after reinstalling it.Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Darklocq Posted March 11, 2020 Share Posted March 11, 2020 Yeesh. That sounds like you replaced one of these mods with an incompatible later version of it that uses different scripting, but which has left one of its old-version scripts running. And AFT and EFF are not meant to be used together anyway; they conflict in various ways. You MIGHT be able to repair this by going back to the earlier version of whichever mod you upgraded, but this could actually compound the problem (by leaving scripts from the new version running). However, if you remember when you upgraded, you can downgrade that mod and also go back to a save that pre-dates when you upgraded it. That's probably the fastest solution. If you are not willing to abandon the game progress between then and now, I think your safest bet is to follow this, step by step. When I talk of making a new save, I recommend doing this in the console with specific filenames, e.g. "save eff-iaft-mess-1" (without the quotes), and increment the number each time. Do not overwrite any saves and do not use quicksave.* Make a backup copy of your most recent several saves (preferably full/manual saves, not quick saves). We're going to try a lot of stuff, and need to revert to the original saves each time an attempted solution fails, because the attempts are changing the saves.* Start the game, and pick one of the saves you have backed up and make sure it will load. If it will, you know you have a good backup. Now load the non-backup copy.* See if the mods (either or both) have options to turn themselves off entirely and/or uninstall. Some mods have this as an MCM features, but some do it via console commands, so read their ReadMe files, their original mod pages, and sticky notes on their Posts pages here at Nexus. If such an option exists, then use it. Then quit the game.* Now start the game up, save (don't play or test), and quit again. This is the "save-cleaning routine".* Then remove which ever mod(s) had the disable/uninstall option; start, then save, and quit again.* Put the disabled mod(s) back in, start again, configure it/them again, and see if the problem went away.* If it did not, overwrite this save we've been working with, using a fresh copy of the backed up version. The above steps would have altered the savegame and we do not want to continue with that copy.* This time, go through all that again if only one mod had a disable/uninstall option, but this time remove both mods. Go through the save-cleaning stuff again, and try putting both mods back in and see if the problem went way. Better yet, only put ONE of them back in, since they're not made to work with each other anyway.* If it did not work, start with a fresh copy of the backed up save and do it all again, but try reversing the order of the two mods in your load order.* If it did not work, start over with a fresh copy of the backed up save, but just give up on trying to run both mods. Pick the one you want most and see if it will work in this semi-cleaned save.* If still no love, the saves are too corrupt for these baby steps.* Start with a fresh copy of the save again. Remove both mods. Restart the game, save again, quit, restart again, save again, and quit again. Double save-cleaning routine; as clean as the game engine will get it.* Load the last of these saves into a save-cleaning tool. Read its documentation thoroughly, and don't try to do everything with it all at once (some of its options can cause problems rather than fix them). Just go with the defaults, probably, for the first try. One of these tools is FallrimTools and ReSaver by markdf. Another is Save Game Script Cleaner by Hadoram (NOT compatible with Crash Fixes by meh321!). Mator's zEdit may have tools for this now, too; I haven't checked. A hard-core option is ESP Scalpel, which can do hex-level editing. At this point, FallrimTools seems like the go-to utility, though someone else may have another recommendation.* After the save-cleaner tool has done its job, try loading this save to see if it even works. If it does, save again and quit again. Load THAT save. Does it still work? If so, then quit, try re-adding the mods (or better yet just one of them), starting up and re-configuring, and seeing if the problem is finally gone.* If it's still not fixed, try again with a different save-cleaning tool, and/or with "stronger medicine" options in the tool you're already using.* By this point, you may have spent more time trying to fix this game than it would have taken to just start over with a new game and re-do some quests. >;-)* If all else fails, then do start a new game, with only one of these mods. Better yet, replace them both with something more modern. I use FollowerLivePackage (with the English re-translation). It is complex and has a learning curve but will do much more than EFF and IAFT. If you try it, ignore the author's statement that he thinks it is compatible with AFT with a patch. He was wrong. I tried, because I was used to IAFT's menus. Running both at once caused several problems and I ended up having to just learn FLP's menus and avoid IAFT's anyway. Link to comment Share on other sites More sharing options...
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