Aegrus Posted December 4, 2012 Share Posted December 4, 2012 Some of you may have noticed that I've been having trouble getting ambient occlusion to run in a couple of my games. Well, I finally figured some stuff out. Here's what I learned: Anyone trying to enforce ambient occlusion in Mass Effect 2, ME 1 compatibility should work just fine. This might be kind of obvious, but it didn't work for me at first. Anyone trying to enforce ambient occlusion in Hunted; the Demon's Forge can use the X-Men Origins: Wolverine compatibility. Skyrim and Fo3 compatibility both work for Dark SOuls: Prepare to Die Edition. However, the dsfix mod now comes with two types of AO, so enforcing it really isn't needed. If anyone else wants to chime in on AO compatibility settings that they've found, feel free. :thumbsup: Link to comment Share on other sites More sharing options...
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