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[MOD HELP] Modded weapons only using "Default" or uppermost Object Template


Lythael

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I encountered a very strange and very annoying bug:

To minimize the amount of inject scripts running at same time i made a merged patch especially for manually adding things to one leveled list.

 

Everything worked perfectly fine i've been using this setup for very long and didn't encounter issues.

Untill 2 days ago where i decided to add 2 more weapons to my load order and merge patch their leveled lists.

 

For some reason all modded weapons and i mean ALL (Old or any newly added ones)

Only use ONE "Object Template" for Vendor / Chest loot. It doesn't randomize even when i force it with if_template_Random it seems to completely ignore any of the Object Template keywords i've set up.

 

The vendor list only uses the Object Template marked "Default" or the uppermost on the list. (That isn't consistent either the M79 Grenade Launcher standalone is exception and uses only the bottom Object Template yet its Object Template list looks fine nothing out of ordinary)

 

On enemies and Legendary loot it randomizes properly but chest loot and vendors only one Object Template is ever used.

 

Now it gets weird:

This persist through all saves now even when i revert every single mod (including deleting the 2 new ones) to the way it was when it worked.

 

I made sure everything was the way when it worked before. I manually re-checked everything. Made sure there were no script or other mod leftovers. Still the same.

 

But wait there's more:

Even if i delete all mods , start new game , add only single weapon mod that previously worked and add it to leveled ist manually. This still happens.

 

In all years of tinkering with Fallout 4 mods or mods in general i never ever ran into such weird issue that i cannot fix even when reverting everything back.

 

What happened? Everything worked perfectly fine and now it's like i encountered some very odd engine bug that happened out of nowhere.

 

Please if someone knows anything or had similar issue.

Tell me anything that would help. I am losing my mind trying to solve this.

 

PS: It works fine it randomizes properly when using the LL Inject scripts provided by said mods but still it worked fine with manual lists before. I swear this darn engine behaves like its self-aware sometimes.

 

PS#2: My mod load order of currently active plugins, just in case:

DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
console.esp
Nuka World Bot Fixes.esp
DrinkWarmer.esp
soakerfix.esp
MaterialSwapFixes-Combined.esp
Survival Respawn Timer-V1.0.esp
misc_balance_fixes.esp
ballisticweave_re.esp
Combat_Tommy.esp
1CAS_serviceRifle.esp
WM Chinese Assault Rifle - Standalone.esp
9mmPistol.esp
Binoculars.esp
GreaseGunSMG.esp
HuntingShotgun.esp
F4NV-AMR.esp
GrenadeLauncherStandalone.esp
yesmergedpatchboi.esp
Edited by Lythael
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