AdamV Posted November 27, 2008 Posted November 27, 2008 First is should I be using forward-slashes or back-slashes. For example some readmes say like 'textures/sky/sunglare.dds' while others say ctf-menu_screens_1_0\textures\interface\loading\loading_superduper04.dds' Does it make a difference? Second is should there be any parsing? One of the ArchiveInvalidations files that were included in a mod were like 'textures/weapons/2handrifle/1stpersonplasmarifle02.ddstextures/weapons/2handrifle/plasmarifle02.dds//textures/weapons/1handpistol/1stpersonlaserpistol.ddstextures/weapons/1handpistol/1stpersonmagnumpistol.dds' Is that included to help people identify what is being changed or is it included out of necessity? Thanks
Smosh Posted November 27, 2008 Posted November 27, 2008 AdamV said: First is should I be using forward-slashes or back-slashes. For example some readmes say like 'textures/sky/sunglare.dds' while others say ctf-menu_screens_1_0\textures\interface\loading\loading_superduper04.dds' Does it make a difference? Second is should there be any parsing? One of the ArchiveInvalidations files that were included in a mod were like 'textures/weapons/2handrifle/1stpersonplasmarifle02.ddstextures/weapons/2handrifle/plasmarifle02.dds//textures/weapons/1handpistol/1stpersonlaserpistol.ddstextures/weapons/1handpistol/1stpersonmagnumpistol.dds' Is that included to help people identify what is being changed or is it included out of necessity? Thanks All the texture paths in my ArchiveInvalidation are forward slashed / but I don'tknow if it makes any difference. I don't think the parsing makes a difference either but is probably, as you say, to make it easier to find entries. Although that's what Ctrl - F is for :yes:
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