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2 questions about ArchiveInvalidation


AdamV

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First is should I be using forward-slashes or back-slashes. For example some readmes say like 'textures/sky/sunglare.dds' while others say ctf-menu_screens_1_0\textures\interface\loading\loading_superduper04.dds' Does it make a difference?

 

Second is should there be any parsing? One of the ArchiveInvalidations files that were included in a mod were like

 

'textures/weapons/2handrifle/1stpersonplasmarifle02.dds

textures/weapons/2handrifle/plasmarifle02.dds

//

textures/weapons/1handpistol/1stpersonlaserpistol.dds

textures/weapons/1handpistol/1stpersonmagnumpistol.dds'

 

Is that included to help people identify what is being changed or is it included out of necessity?

 

Thanks

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First is should I be using forward-slashes or back-slashes. For example some readmes say like 'textures/sky/sunglare.dds' while others say ctf-menu_screens_1_0\textures\interface\loading\loading_superduper04.dds' Does it make a difference?

 

Second is should there be any parsing? One of the ArchiveInvalidations files that were included in a mod were like

 

'textures/weapons/2handrifle/1stpersonplasmarifle02.dds

textures/weapons/2handrifle/plasmarifle02.dds

//

textures/weapons/1handpistol/1stpersonlaserpistol.dds

textures/weapons/1handpistol/1stpersonmagnumpistol.dds'

 

Is that included to help people identify what is being changed or is it included out of necessity?

 

Thanks

 

All the texture paths in my ArchiveInvalidation are forward slashed / but I don'tknow if it makes any difference.

 

I don't think the parsing makes a difference either but is probably, as you say, to make it easier to find entries. Although that's what Ctrl - F is for :yes:

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