AdamV Posted November 27, 2008 Share Posted November 27, 2008 First is should I be using forward-slashes or back-slashes. For example some readmes say like 'textures/sky/sunglare.dds' while others say ctf-menu_screens_1_0\textures\interface\loading\loading_superduper04.dds' Does it make a difference? Second is should there be any parsing? One of the ArchiveInvalidations files that were included in a mod were like 'textures/weapons/2handrifle/1stpersonplasmarifle02.ddstextures/weapons/2handrifle/plasmarifle02.dds//textures/weapons/1handpistol/1stpersonlaserpistol.ddstextures/weapons/1handpistol/1stpersonmagnumpistol.dds' Is that included to help people identify what is being changed or is it included out of necessity? Thanks Link to comment Share on other sites More sharing options...
Smosh Posted November 27, 2008 Share Posted November 27, 2008 First is should I be using forward-slashes or back-slashes. For example some readmes say like 'textures/sky/sunglare.dds' while others say ctf-menu_screens_1_0\textures\interface\loading\loading_superduper04.dds' Does it make a difference? Second is should there be any parsing? One of the ArchiveInvalidations files that were included in a mod were like 'textures/weapons/2handrifle/1stpersonplasmarifle02.ddstextures/weapons/2handrifle/plasmarifle02.dds//textures/weapons/1handpistol/1stpersonlaserpistol.ddstextures/weapons/1handpistol/1stpersonmagnumpistol.dds' Is that included to help people identify what is being changed or is it included out of necessity? Thanks All the texture paths in my ArchiveInvalidation are forward slashed / but I don'tknow if it makes any difference. I don't think the parsing makes a difference either but is probably, as you say, to make it easier to find entries. Although that's what Ctrl - F is for :yes: Link to comment Share on other sites More sharing options...
AdamV Posted November 27, 2008 Author Share Posted November 27, 2008 Alright, thanks Link to comment Share on other sites More sharing options...
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