Jump to content

Question about mod unpacking


ChicagoJoe
Go to solution Solved by ChicagoJoe,

Recommended Posts

Ok, so normally I use MO2.

 

I decided to try Vortex because of multiple reasons, one of which is version control. (F4SE, ENB, Performance tuner.......) So I installed and am now going bald trying to figure out how to select 'Mod Type' prior to unpacking.

 

As far as I can tell, this isn't an option. It however needs to be, and I'll explain why. Possibly I'm missing something and someone can point it out to me.

 

I have F4SE Version 0.06.20 (for the sake of Vortex' version scheme I renamed it to v0.6.20) and I have it zipped up into a new package like so:

Untitled.png

 

I then drag n drop it into vortex and 'install' it. However, Vortex assumes it's a normal mod and unzips anything in the Data directory into the top level. An example:

2020-03-11-17-33.png

 

As you can see, on the left is the compressed archive on my desktop, in the open folder is the resulting extract Vortex did. Is there a way that I'm missing to tell Vortex this is a 'dinput' mod and to ignore it's internal data directory rule?

Link to comment
Share on other sites

  • Solution

Yep, ok. nevermind. I figured it out.

 

Apparently Vortex 'knows' the scripts directory belongs inside the data directory and places it correctly when 'installed'... My guess is it has some rule internally that flags directories that were nestled in a data directory in the zip/ 7z/ rar.

 

<shrugs>

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...