snakes4sale Posted December 4, 2012 Share Posted December 4, 2012 i am currently working on a mod which extends the securitron vault and i have placed in two terminals, one tells you the current status of the securitron army and also gives you a securitron MKII and the other lets you begin a self destruct system which destroys the vault. the second terminal isn't working properly, i have put in three optionsactivate self destruct systemarm self destruct system begin securitron vault self destruct. all the above options appear at once i want the first one to disappear after selecting it and the seccond on to appear and so on, also i cannot figure out how to get the securitron vault to go boom again because i have cloned the securitron vault and i want to have c4 behind the generators and to have some wareheads from lonesome road to explode aswell, how do i fix these problems?. Link to comment Share on other sites More sharing options...
Xaranth Posted December 4, 2012 Share Posted December 4, 2012 i am currently working on a mod which extends the securitron vault and i have placed in two terminals, one tells you the current status of the securitron army and also gives you a securitron MKII and the other lets you begin a self destruct system which destroys the vault. the second terminal isn't working properly, i have put in three optionsactivate self destruct systemarm self destruct system begin securitron vault self destruct. Set up somewhere in there a quest variable, call it sDestructStage or something, then use result scripts on your terminal entries to increment it and watch it with the item conditions in the same. As to the latter, eh... More than I want to think about this early. Sorry. Link to comment Share on other sites More sharing options...
snakes4sale Posted December 5, 2012 Author Share Posted December 5, 2012 thanks i'll try that Link to comment Share on other sites More sharing options...
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