Jordanecus Posted March 12, 2020 Share Posted March 12, 2020 So i have been working on and off on a mod that makes slight changes to the vanilla perk tree. Keeping them very close to original game, but having a better multi class feel, and other improvements as well. But i cant get the mod to work right, so im wondering if someone else would do it real quick? All it had to do is change the perks that have a 1/5 improvement "tree", so that instead, when you spend your perk point on it, you gain damage/ resistance based on skill level. 1 level= 1% eventually adding up to the 100% bonus you get when you finally get all five perks. another thing i changed, but i would leave completely up to someone if they do want to make this mod, is getting rid of the light armor/ heavy armor split for smithing. So instead it just goes novice, advance, expert, and then glass covered glass, ebony, and stahlrim armor. Dragon bone still includes dragon scale, and deadric is still stand alone (i put it after arcane smith, seemed most appropriate) But i think thats it! i cant get the stupid "unlock the perk and the skill level translates to improvement" to work. So if anyone could do this, it would be greatly appreciated! ALSO, does anyone know of a good forum, or chat room for modders? Of all types, and all games. I just want to become a part of a community like that and interact more often. Thanks much for anything! If i can just mention a few things that i would have liked to have added, but the mechanics of Skyrim were too wonky to actually figure out so i got road blocked: Make archery "overdraw" skill increase reload and fire speed subsequently making "quick shot" need replacing. most likely with something that increases damage 30% instead of fire rate/ speech base perk also increases shout effectiveness/ duration. (shouting gives small amount of speechcraft xp) change elemental enchantment unlocks to 20, 30, 40. respectively Enchanting: "soulsqeezer" provides double magics for recharge (making lesser soul gems still useful) As far as the magic skill trees go, i havent given them much thought. So what ever works. heres some ideas: Illusion needs a buff, maybe a perk that allows illusion spells to work on all level of creatures at master rank, and then put quite casting lower on the skill tree so its more viable to get. Or actually, since illusion isnt really a primarily used skill (correct me if i'm wrong) condense it down a bit. combine "hypnotic gaze" "aspect of terror" and "rage" into one perk. as well as "animage" and "kindred mage" i personally think it would be cool to add a passive perk as well, that gives you an aura of fear in the illlusion tree, that only works on enemies, or only kicks on during combat. Conjuration: needs to incrementally increase how many creatures you can conjure, a master can maybe have 4 or 5. And more buffs to conjured weapons (ignore armor/ spell resistance, always swing silently/ cast silently) Destruction: Impact should be a given, rune master should have levels to it, and allow you to place up to 3 runes. Restoration: add necromancy perks, that maybe make restoration spells hurt the living, and heal undead. And maybe add another perk that enhances ward strength/ cost. And increases buff strength. Alteration: already pretty stacked, just not the easiest to level. Definitely need to make having a mage armor effect active increase skill if it doesn't already. Okay! thanks for reading! let me know what you think, if you know i can fix my issue with the armor scaling without purchasing the perk, maybe i can do this mod my self. Or if you would like to just do the base part of making the scaling to 100% perk changes, that would be cool too! Link to comment Share on other sites More sharing options...
Jordanecus Posted March 17, 2020 Author Share Posted March 17, 2020 *update* Ok, i mostly got it figured out. So i dont think i need help anymore. The only things i couldn't figure out was making the archery perk increase fire rate not damage. Because it requires scripting. And i decided to leave restoration alone, becuase i think the vampire tree has a perk that increases blood magic effectiveness, which is pretty much like negative restoration. Oh, and it turned out combining the illusion perks was harder than it sounded, so i left it alone. Link to comment Share on other sites More sharing options...
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