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All of the guides and how toâs I find online are pretty dated so I am hoping there is an easier solution to material editing. Mainly I am wanting to be able to see how the game reads the channels of the Specular texture and what functions are applied to them.

 

Also, it would be nice to be able to change those functions and possibly add new ones without hex editing and playing number search.

 

Do any of the newer versions of ME3Explorer, or possibly something else, have an editor that converts that into UDK script?

 

Thanks,

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