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making a bounding fists


hfiani

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hi all, i made a custom mesh and replaced it in the file: boundswordencheffect.nif, i removed the sword and its related effects and i put my mesh. i was able to make it appear but ingame the animation and combat style is the sword's animation and combat style. if i put it as handtohandmelee it won't appear. my only chance here was to put a onehandsword to make it work. i think it is related to something in NIF file. anyone can help me out here? i am a bit new to this.

PS: i am trying to make a bound fist. an enhanced unarmed bounding effect. also the first person model object is set to 1stpersonboundsword. also it won't work unless with this one.

 

any comment is highly appreciated.

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