Bramman111 Posted December 5, 2012 Share Posted December 5, 2012 (edited) So I was playing some New Vegas, and naturally I have about a brazillion mods installed. So I walk up to this shack on my way to the north passage, and inside I find this. http://imgur.com/a/sOze0 The dead guy and the alive guy are both named looper, the only things on them are their clothes, and there are various things around the room (in pics).I haven't seen Looper yet (I've heard it's really good and all I just want to wait for it to be on Netflix), but I know the basic premise of the plot and I'm assuming this is a reference to it. I know it can't be vanilla, since New Vegas came out years before Looper, so it must be a mod. I don't have Wacky Wasteland or anything like that, so I'm not sure what would do this. Mod load order:[X] FalloutNV.esm[X] TribalPack.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] CaravanPack.esm[X] MercenaryPack.esm[X] LonesomeRoad.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] CFWNV.esm[ ] Project Nevada - Core.esm[ ] Project Nevada - Cyberware.esp[ ] Project Nevada - Equipment.esm[ ] Project Nevada - Rebalance.esp[X] Selective Fire.esm[X] WeaponModsExpanded.esp[X] Manurhin MR96.esp[X] WhiteFeatherSniper.esp[X] Smith&Wesson Model 29.esp[X] Mass Driver Weapon.esp[X] DLC WITM - Complete.esp[X] Classic Tesla Metal Armor.esp[X] NeutralNCRRangerArmor.esp[X] EyebotBill.esp[X] The Groovatron NV.esp[X] BrainBotJaneBot.esp[X] MCL_Weapon_Pack.esp[X] AKS74u.esp[X] Millenia_Tokarev.esp[X] Classic Quad Barrel Riot Shotgun.esp[X] MP412REX.esp[X] The Mod Configuration Menu.esp[X] Selective Fire - Project Nevada.esp[X] HZFollowerCheatMenu.esp[X] MaresLeg.esp[X] KABAR.esp[X] C1849.esp[X] MauserC96.esp[X] mac10.esp[X] PancorJH.esp[ ] MuggyCompanionLarge.esp[X] MuggyCompanion.esp[X] GameSettings.esp[X] PickCompanionArmorandWeapons.esp[X] UnlimitedCompanions.esp[X] PrecisionRifle.esp[X] SKS.esp[X] BRMm1911.esp[X] 1 Broomhandle Weapons 1.4.esp[X] Vera.esp[ ] BRMFromForever.esp[X] AK47.esp[X] 1 Camon 12.7mm Annihilator.esp[X] WeaponJamming.esp[X] ManualReload-OldWorldBlues.esp[X] ManualReload.esp[X] mossberg500.esp[X] CAWS.esp[X] D3IMUDD4_MP7.esp[X] Saboteur - C4 Reborn.esp[X] BM4A1.esp[X] MCL-GR-P1_CombatShotgun.esp[X] 1 Light Automatic Rifle.esp[X] 1 Paratrooper Automatic Rifle.esp[X] 1 Bren Gun.esp[X] LeeEnfieldMkIII.esp[X] M37Ithaca.esp[X] Couriers Blunder + Rifle.esp[X] M14.esp[X] The Weapon Mod Menu.esp[X] SVT40.esp[X] 1 Holliday & Wyatt.esp[X] Ammo Vending Machine.esp[X] Real Weapon Names.esp[X] Radio Hotkey.esp[X] BRMLaserFace.esp[X] Mateba.esp[X] FPSWeaponWheel.esp[X] Rugergp100.esp[X] Uzi.esp Thanks in advance for any help. Edited December 6, 2012 by Bramman111 Link to comment Share on other sites More sharing options...
JessicaPH Posted December 5, 2012 Share Posted December 5, 2012 That could be very hard for people to figure out especially without your load order, you could try deactivating one mod at a time until you find out which one does that. Link to comment Share on other sites More sharing options...
devinpatterson Posted December 6, 2012 Share Posted December 6, 2012 I don't feel like providing a full list of my mods, since I have so many and it would take forever, but I can if needed. If you use FOMM as your launcher you can export your load order. It's saved as a text file that you can copy and past for your list. Link to comment Share on other sites More sharing options...
Bramman111 Posted December 6, 2012 Author Share Posted December 6, 2012 (edited) Mod load order added to original post. Thanks for the tip, Devin! Edited December 6, 2012 by Bramman111 Link to comment Share on other sites More sharing options...
kelticpete Posted February 5, 2014 Share Posted February 5, 2014 i now believe it is the mod called "courier's weapons" that adds it as easter egg. not as quest. Link to comment Share on other sites More sharing options...
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