ZableBlaze Posted November 28, 2008 Share Posted November 28, 2008 I was a little disapointed with the vanilla companion system. Seeing as you are always put up against the odds, 5v1, 6v1, 3v1, etc. I don't want to have one human companion - I want everyone who likes me enough to be a companion. I want to make a small army, Gob, Jericho, Megaton Sheriff guy, Dogmeat, etc at one time. I want them to loot bodies (on my order, or set it to automatic), I want them to pick locks, hack computer terminals (maybe, their skills should increase over time, depending on what they do (if it doesn't already). Lockpicking and hacking should also take time depending on their skill - or it should take time to hack, and then they say "This is too advanced" or something.) But the sharing system is quite good, except that Jericho never equips the weapon I want him to. :P I want a "mingle" system. I wana make friends. :) Anyway, you get the gist. Maybe if everyone could contribute ideas, I could gather the ones I like and make the mod myself, or someone else is probabaly already planning to do so. Either way, I'm happy. So, post some suggestions/alternatives. Thanks. Link to comment Share on other sites More sharing options...
enkephalin07 Posted November 28, 2008 Share Posted November 28, 2008 I agree. I did Friends and Rivals for Morrowind, though I never felt compelled to port it to Oblivion, I still have all the old scripts to convert. I really would like to see a party system like Fallout2, which was kind of an influence on Friends and Rivals. Even if your party members are liabilities as often as they are lifesavers, like they so often were in Fallout2, you'd want to keep them around mostly because you like them. A lot of things can be done easier in FO3, and some features I gave up on trying in Morrowind are now possible. You can have a party size based on Charisma, team members who develop with you, and have specialized skills they can put to use for you. Without script extenders I could even update the travel system to use vehicles much the way Fallout2 did, for fast travel and storage (still haven't decided whether to add a player skill for piloting or simply use an NPC companion who would have that skill.) The NPC's should actually have something to say based on what they know, or don't know, about the world or a given situation you've led them into. This means a lot of dialog, at least the majority in subtitles even if I get voice-acting volunteers. You're not the only adventurer in [Capital Wasteland]. There's many with the sword and the desire, the wit and the will, who just happen to lack your destiny and your immortal ability to reload a save game. Some will embrace your cause and others can be won over to it. Some will follow you for love and some will follow you for money. With them you can assemble a tactical squad of hand-picked operatives, complementing their strengths and weaknesses, or throw together a rag-tag group of rugged individualists. You can lead a team of holy warriors, bloodthirsty marauders, one-eyed rogues or half-dressed assassins. You can gather them into your cherished Inner Circle or walk across their broken backs on the way to achieving your objectives. [Capital Wasteland] is filled with potential friends and rivals. Link to comment Share on other sites More sharing options...
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