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Cell Gravity


BobitoZ

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Simple question that may need a complex answer.

 

Is there a way in the creation kit to change the gravity of a cell?

So that if I start off on the "floor" and walk through a door it will change my gravity so that I'm walking on the "ceiling" of the same cell.

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I would guess not - I don't know the specifics of the Physics in the Creation engine, however From my own understanding of game development then there would be a whole new set of issues with collision detection and meshes. My advice would be to look into creating "custom" static world objects (the pieces that make up rooms and caves) by flipping bethesda's and then have an event trigger when the player enters this room to provide some visual cue. The floor would still be the floor, but it would look like the ceiling ;)
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Thanks for the reply.

 

Flipping the tile had occurred to me. I suppose what I was really after was entering a room and seeing an NPC walking on the ceiling. But if the engine has no way to support it then I will try to figure something else out.

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