Berzerk54 Posted March 14, 2020 Share Posted March 14, 2020 While playing through TTW I felt that something was off. After a few more hours of scrounging through the decrepit metros, and it finally clicked when fighting Mutants in front of the Washington Monument. My rifle was at full condition! I Thought to myself "Wait this isn't right, this is fallout 3!" SO I went digging to see if anyone else felt the same. Only found one reddit post feeling similar. This would bring back the management of weapons and give repair a proper use other than just shooting it straight up to 90 to get Jury Rigging then just forgetting about it. The ability to have Full condition weapons at level 5 just seems a bit strange when your Repair skill is 12. So I was wondering if anyone would be willing to reverse engineer the game back to the Fo3 form of repair. Or if not tell me what it would take to do so. I'm interested in getting this to reality. To help give repair a proper use as a skill. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 14, 2020 Share Posted March 14, 2020 Sorry litle pressed for time and it's been a while since I played fallout 3 (like years, but I'm going to be jumping back in soon), but what's the main differences you personally would like to see change in NV to reflect a more FO3 experience? Give me the rundown on your point of view and I can check game settings to see if it can be tweaked. Also if worse comes to worse the repair menu has it's own menu mode code, so it can be hooked, and if it can be hooked it can be hijacked. Now the actual nuts and bolts of the scripting and xml/ui building are probably above my pay grade, but at least it's possible (even if a worse case scenario), and others more experienced may have suggestions as well. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 14, 2020 Share Posted March 14, 2020 OK just glanced at the wiki, and it looks like max repair is a big change from FO3 to NV. If that's what your most concerned with I think we have a GS for it. I'll have to fire up the FO3 geck and compare the values, as the wiki formulas just reflect the GSs, but aren't the same in title. If what I'm seeing is correct and I'm right in assuming it's max repair your most concerned with, it should be do-able. I'll compare the two late tonight when I have some free time to muck about. But shoot me a replay so I know if I'm on the right track. And also have you done a global check through nexus? I ask because this seems like a request that I'v heard before (and thus there may be a pre-existing mod for). Link to comment Share on other sites More sharing options...
Berzerk54 Posted March 14, 2020 Author Share Posted March 14, 2020 Sorry litle pressed for time and it's been a while since I played fallout 3 (like years, but I'm going to be jumping back in soon), but what's the main differences you personally would like to see change in NV to reflect a more FO3 experience? Give me the rundown on your point of view and I can check game settings to see if it can be tweaked. Also if worse comes to worse the repair menu has it's own menu mode code, so it can be hooked, and if it can be hooked it can be hijacked. Now the actual nuts and bolts of the scripting and xml/ui building are probably above my pay grade, but at least it's possible (even if a worse case scenario), and others more experienced may have suggestions as well.In Fallout 3 the maximum condition you could repair your gear to was limited by your Repair skill. This meant if your repair was terrible your guns could only be repaired to a low amount. You would have to find a better gun than you had/ could repair up to. OR find a repair man with a better skill than you. This also kept you from making god guns to sell for a fortune. Link to comment Share on other sites More sharing options...
Berzerk54 Posted March 14, 2020 Author Share Posted March 14, 2020 OK just glanced at the wiki, and it looks like max repair is a big change from FO3 to NV. If that's what your most concerned with I think we have a GS for it. I'll have to fire up the FO3 geck and compare the values, as the wiki formulas just reflect the GSs, but aren't the same in title. If what I'm seeing is correct and I'm right in assuming it's max repair your most concerned with, it should be do-able. I'll compare the two late tonight when I have some free time to muck about. But shoot me a replay so I know if I'm on the right track. And also have you done a global check through nexus? I ask because this seems like a request that I'v heard before (and thus there may be a pre-existing mod for).Sounds like you're on the right track, trying to figure out what was changed between games. As for mods like this I searched "Repair" none of them seem to be what I'm asking, 1 or 2 where leaning some what in the right direction, but overall not right. Searched "Fallout 3" nothing even close came up. Link to comment Share on other sites More sharing options...
mysteriousman121 Posted March 15, 2020 Share Posted March 15, 2020 The JIP LN NVSE Plugin has an optional patch included that allows you to do this.Simply Change the following: bEnableFO3Repair=0 To bEnableFO3Repair=1 No need to go and make an entirely new mod for this. Link to comment Share on other sites More sharing options...
Berzerk54 Posted March 15, 2020 Author Share Posted March 15, 2020 (edited) The JIP LN NVSE Plugin has an optional patch included that allows you to do this.Simply Change the following: bEnableFO3Repair=0 To bEnableFO3Repair=1 No need to go and make an entirely new mod for this.Oh damn, always skimmed over JIP LN as just a bug fix thingy. Hot damn, thank you Mysterious Man! Edit: it actually is a bit different still. Say you have 27 repair. You can only combine gear that is under 27%. But the resulting gear is higher than 27%. So while it is the closest we have, it isn't 100% correct. Edited March 16, 2020 by Berzerk54 Link to comment Share on other sites More sharing options...
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