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Structures with LOD or without?


antstubell

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If you're going to retex buildings which should be visible from a distance (as your mentioning building LOD implies), you should do a high-res texture on the normal building and a low-res texture on the LOD building. Otherwise your textures will suddenly pop in as the building shifts from distant LOD to detailed mesh.

 

The NOLOD versions... have no distant LOD. The LOD versions should be reduced quality of the same building (there should be a second mesh without any mention of LOD)

Edited by acidzebra
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