antstubell Posted December 5, 2012 Share Posted December 5, 2012 When I am using.copying/retexturing buildings they sometimes are described as xxxxxxLOD, xxxxxNoLOD. Which should I use bearing in mind that I'll create LOD when the worldspace is finished? Link to comment Share on other sites More sharing options...
dfac364 Posted December 6, 2012 Share Posted December 6, 2012 I would assume that the lod version would be significantly less detailed Link to comment Share on other sites More sharing options...
acidzebra Posted December 6, 2012 Share Posted December 6, 2012 (edited) If you're going to retex buildings which should be visible from a distance (as your mentioning building LOD implies), you should do a high-res texture on the normal building and a low-res texture on the LOD building. Otherwise your textures will suddenly pop in as the building shifts from distant LOD to detailed mesh. The NOLOD versions... have no distant LOD. The LOD versions should be reduced quality of the same building (there should be a second mesh without any mention of LOD) Edited December 6, 2012 by acidzebra Link to comment Share on other sites More sharing options...
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