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NPC's go where they shouldn't


ricslady99

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Eh, if all you want to do is make them patrol just put in an extra patrol point on the side :)

 

(did you try my "brutal" solution?)

 

edit: no editing your text while I write down a simple reply which doesn't apply anymore! ;)

Edited by acidzebra
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Here's a thought, since it may not hurt to try. Select the Navmesh and hit the Flood Fill button, double check to make sure the entire cell's Navmesh is selected and sink it into the ground where it can't be accessed. Then whip up your own Navmesh (yes, I know it's a pain :yes: ) and then do the normal generate cover edges and finalize deal and see if it changes their behavior. o_O
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What if you make it a master? Sometimes that has a magic way of making problems vanish.

 

 

I think I will try loading it without any other mods and see if that makes a difference. If not I'll post the screens.

Assuming you want to remain sane, you should only load mods that your mod depends on during dev. ;)

 

 

you do not want preferred pathing on!

Any reason in particular?

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