Nifty62 Posted December 6, 2012 Share Posted December 6, 2012 Me and my brother are having the same issue. The repair option seems to be broken and I'm assuming by one of the mods we are running. Here is my load order, and his is pretty much the same. Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMMart's Mutant Mod.esmHairPack.esmCrossModData.esmhair_add_npc.esp1CazyTestEsp.espFortIndependenceRedesigned.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espFellout-pipboylight.espFellout-BrokenSteel.espFellout-Anchorage.espFellout-Zeta.espFellout-PointLookout.espFellout-Full.espWeaponModKits.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espWMKAA12Shotgun.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Master Menu Module.espMMM, FOOK2.espMMM, FOOK2 - DIK.espMMM, FOOK2 - Natural Selection.espmergedpatch.espMegaton Cleanup.espGNR Cleanup.esp Total active plugins: 55Total plugins: 68 Link to comment Share on other sites More sharing options...
JessicaPH Posted December 6, 2012 Share Posted December 6, 2012 I think it could be something to do with fook2 and weapon mod kits, maybe they are conflicting with each other. I use weapon mod kits but not fook, you could see if that's the culprit, or you could try deactivating one at a time, the one's I think worth trying is Mart's Mutant Mod, WeaponModKits, fook2, and Unofficial Fallout 3 Patch. Hope that helps :) Link to comment Share on other sites More sharing options...
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