nisen Posted December 6, 2012 Share Posted December 6, 2012 Hey im not sure what npcs in the vanilla game wear a pipboy to check its the same with them atm, but tried adding a pipboy to a companion and the green light stays on all the time first gave her a pc version, than an npc version, same issue. tried moving to new cell, reloading the game, toggling my own light but nothing will switch hers off. Is there a way to do it in the GECK? Link to comment Share on other sites More sharing options...
Marconiex Posted December 8, 2012 Share Posted December 8, 2012 I never tried turnning them off but if you choose the color black it will give the illusion that they are turned off. Link to comment Share on other sites More sharing options...
nisen Posted December 8, 2012 Author Share Posted December 8, 2012 (edited) Hey, what dyou mean change the color black? dyou mean something like a modified version of PiPBoy Light Mod Edited December 8, 2012 by nisen Link to comment Share on other sites More sharing options...
nisen Posted December 15, 2012 Author Share Posted December 15, 2012 (edited) update: found the solution not completely sure if it was just a problem with the pipboy4000 meshes, but noticed they had a bunch of different settings than the vanilla meshes, so had a squiz at them with nifscope and saw it liked the fxwhite.dds for a few things, so dragged that out of the bsa by its tail, recolored it black and voila: npcs pipboy screen nolonger glowing green. its just a 3000 replacer, so if you got this problem with npcs wearing a pipboy3000, open the textures bsa and extract the fxwhite.dds located in textures/effects, open it with gimp/paintnet/photoshop, reverse the color and resave it to the physical folder in data/textures/effects Edited December 15, 2012 by nisen Link to comment Share on other sites More sharing options...
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