Jump to content

add pipboy to npcs, light stays on?


nisen

Recommended Posts

Hey im not sure what npcs in the vanilla game wear a pipboy to check its the same with them atm, but tried adding a pipboy to a companion and the green light stays on all the time

 

first gave her a pc version, than an npc version, same issue. tried moving to new cell, reloading the game, toggling my own light but nothing will switch hers off. Is there a way to do it in the GECK?

Link to comment
Share on other sites

update: found the solution

 

not completely sure if it was just a problem with the pipboy4000 meshes, but noticed they had a bunch of different settings than the vanilla meshes, so had a squiz at them with nifscope and saw it liked the fxwhite.dds for a few things, so dragged that out of the bsa by its tail, recolored it black and voila: npcs pipboy screen nolonger glowing green.

 

its just a 3000 replacer, so if you got this problem with npcs wearing a pipboy3000, open the textures bsa and extract the fxwhite.dds located in textures/effects, open it with gimp/paintnet/photoshop, reverse the color and resave it to the physical folder in data/textures/effects

Edited by nisen
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...