Deleted1308005User Posted December 6, 2012 Share Posted December 6, 2012 (edited) Is there "maximum compatibility" skeleton for making armors? (Probably only those who make armors via alpha mapping need this?) In other words, skeleton with all required bones, so you can just rename it and paste over any other armor from other mesh.I've too often messed up my newly made armors because some bones are different/missing from _0 and _1 versions, and the armor goes full retard. (At least that's what I think) Also, as a sidenote, I'd be able to fix my "Oblivionwalker Robes" If I could get my hands on such a skeleton.I just don't have the motivation to copy/paste all the bones one at time, rename it and so.. Edited December 6, 2012 by Guest Link to comment Share on other sites More sharing options...
Recommended Posts