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Archive Invalidation causes problems with gameplay


mahahkambaha

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My Archive Invalidation document made with the Fallout mod manager turns out incomplete whenever I set fomm to make a new one, and the pipboy images for all my weapons except the larg do not show up on the pip boy screen. Here are all the mods I have applied to my data folder:

Advanced Crippled Effects

Blaster Pistols Beta

femtex14

FNFALV42

J-Tec Laser PDW

NippersArmorNips

The LARG

Unique Weapons

Valhalla Rife

Workbench and Crafting expansion

XRepair Weapons v5

 

Somebody, please help me! I hate having to reinstall the game every time this happens.

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My Archive Invalidation document made with the Fallout mod manager turns out incomplete whenever I set fomm to make a new one, and the pipboy images for all my weapons except the larg do not show up on the pip boy screen. Here are all the mods I have applied to my data folder:

Advanced Crippled Effects

Blaster Pistols Beta

femtex14

FNFALV42

J-Tec Laser PDW

NippersArmorNips

The LARG

Unique Weapons

Valhalla Rife

Workbench and Crafting expansion

XRepair Weapons v5

 

Somebody, please help me! I hate having to reinstall the game every time this happens.

 

 

FOMM says that using Archive Invalidation through it might cause problems and CTD's.

 

My suggestion is to manually organise your ArchiveInvalidation. It's extremely easy to do.

 

Just use notepad to make a file called ArchiveInvalidation and make sure it's saved as a text file inside your Fallout 3 main directory. Just add the pathway to whichever new textures you are using. This should be explained in the readme's associated with the texture mod you are using.

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