mahahkambaha Posted November 28, 2008 Share Posted November 28, 2008 My Archive Invalidation document made with the Fallout mod manager turns out incomplete whenever I set fomm to make a new one, and the pipboy images for all my weapons except the larg do not show up on the pip boy screen. Here are all the mods I have applied to my data folder:Advanced Crippled EffectsBlaster Pistols Betafemtex14FNFALV42J-Tec Laser PDWNippersArmorNipsThe LARGUnique WeaponsValhalla RifeWorkbench and Crafting expansionXRepair Weapons v5 Somebody, please help me! I hate having to reinstall the game every time this happens. Link to comment Share on other sites More sharing options...
Smosh Posted November 29, 2008 Share Posted November 29, 2008 My Archive Invalidation document made with the Fallout mod manager turns out incomplete whenever I set fomm to make a new one, and the pipboy images for all my weapons except the larg do not show up on the pip boy screen. Here are all the mods I have applied to my data folder:Advanced Crippled EffectsBlaster Pistols Betafemtex14FNFALV42J-Tec Laser PDWNippersArmorNipsThe LARGUnique WeaponsValhalla RifeWorkbench and Crafting expansionXRepair Weapons v5 Somebody, please help me! I hate having to reinstall the game every time this happens. FOMM says that using Archive Invalidation through it might cause problems and CTD's. My suggestion is to manually organise your ArchiveInvalidation. It's extremely easy to do. Just use notepad to make a file called ArchiveInvalidation and make sure it's saved as a text file inside your Fallout 3 main directory. Just add the pathway to whichever new textures you are using. This should be explained in the readme's associated with the texture mod you are using. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.