MesaSolar Posted March 18, 2020 Share Posted March 18, 2020 Working on a large quest mod and have run into a complicated snag. I need to set up a script that would force custom NPC's to run around a track using Patrol Idle Markers. This is similar to the Easy City Downs quest but without all the combat triggers. Just need them to run in a circle for awhile, then stop after a certain quest stage. I've already made copies of the RobotRace packages to play with. And I have an EMSystemTurf trigger box in place. Set up patrolidlemarkers and linked them all to a group "APW_CaucusRace01" Not sure where to go from here. Any help would be much appreciated. -MesaSolar Link to comment Share on other sites More sharing options...
Vanguardascendant Posted March 19, 2020 Share Posted March 19, 2020 Not sure if this helps, but I believe that the Settlement Activity Markers mod includes the ability to setup guards jogging/running from point A to point B. That might give you some ideas? Link to comment Share on other sites More sharing options...
MesaSolar Posted March 26, 2020 Author Share Posted March 26, 2020 Looks like I got it down.I copied the AI package DefaultPatrolLinkedRef and added a couple conditions. 1. Public Package Data: Default wait time 02. Flags: Maintain speed at goal & Preferred speed Run3. Conditions set GetStage >= (MyquestStage) Link to comment Share on other sites More sharing options...
Recommended Posts