MesaSolar Posted March 18, 2020 Posted March 18, 2020 Working on a large quest mod and have run into a complicated snag. I need to set up a script that would force custom NPC's to run around a track using Patrol Idle Markers. This is similar to the Easy City Downs quest but without all the combat triggers. Just need them to run in a circle for awhile, then stop after a certain quest stage. I've already made copies of the RobotRace packages to play with. And I have an EMSystemTurf trigger box in place. Set up patrolidlemarkers and linked them all to a group "APW_CaucusRace01" Not sure where to go from here. Any help would be much appreciated. -MesaSolar
Vanguardascendant Posted March 19, 2020 Posted March 19, 2020 Not sure if this helps, but I believe that the Settlement Activity Markers mod includes the ability to setup guards jogging/running from point A to point B. That might give you some ideas?
MesaSolar Posted March 26, 2020 Author Posted March 26, 2020 Looks like I got it down.I copied the AI package DefaultPatrolLinkedRef and added a couple conditions. 1. Public Package Data: Default wait time 02. Flags: Maintain speed at goal & Preferred speed Run3. Conditions set GetStage >= (MyquestStage)
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