smjn Posted December 6, 2012 Share Posted December 6, 2012 (edited) Please add these craft recipes--Alien Power Cells, Alien Power Modules--to the game. CRAFT recipes can be found somewhere in the Weapons Lab of Mothership Zeta. Recipe [Alien Power Cells] makes 30 Alien Power Cells.15 Scrap Metal30 Energy Cells10 MicroFusion Cells3 Fission Battery Recipe [Alien Power Modules] makes 30 Alien Power Modules.15 Scrap Metal30 Energy Charge Pack10 MicroFusion Cells3 Fission Battery My second request CRAFT Fission Battery. CRAFT recipe can bought by Tinker Joe. Recipe [Fission Battery] makes 1 Fission Battery.3 Scrap Metal1 Conductor1 Sensor Module1 MicroFusion Cell I am trying my hands at it, but I can confidently say; I have absolutely no idea on what to do. I am using this: CRAFT - EnergyAmmo somewhat as a guide. But... I keep being met with failure. If anyone can help me, or better yet volunteer your time to make this, I will thank you immensely. Edited December 7, 2012 by smjn Link to comment Share on other sites More sharing options...
smjn Posted December 7, 2012 Author Share Posted December 7, 2012 (edited) Unfortunately, I don't know how how to modify the "Cell" of the .esps. Anyways, this is my progress so far on CRAFT Fission Battery. Container VendorChestFBattRecord Header Signature CONT Record Flags FormID VendorChestFBattJoe "FBattJoe" [CONT:###] EDID - Editor ID VendorChestFBattJoe OBND - Object Bounds Corner #0 X -25 Y -41 Z 0 Corner #1 X 23 Y 41 Z 32 FULL - Name FBattJoe Model MODL - Model Filename Clutter\Chest\SteamerTrunk01.NIF Items Item CNTO - Item Item SchematicsFBattItem "Schematics - Fission Battery" [MISC:###] Count 1 DATA - Flags Weight 0.000000 Dialog Topic GREETINGFBattRecord Header Signature DIAL Record Flags FormID GREETINGFBatt "Fission Battery" [DIAL:###] EDID - Editor ID GREETINGFBatt Quests QSTI - Quest CRAFTWorkbenchQuest "CRAFT WorkbenchQuest" [QUST:01000EA6] FULL - Name Fission Battery PNAM - Priority 50.000000 DATA - Type Topic Flags Top-level Top-level Top-level Misc. Item SchematicsFBattItemRecord Header Signature MISC Record Flags FormID SchematicsFBattItem "Schematics - Fission Battery" [MISC:###] EDID - Editor ID SchematicsFBattItem OBND - Object Bounds Corner #0 X 0 Y 0 Z 0 Corner #1 X 0 Y 0 Z 0 FULL - Name Schematics - Fission Battery Model MODL - Model Filename Clutter\Junk\blueprintpaper01.nif Icon ICON - Large Icon filename Interface\Icons\pipboyimages\Items\items_note.dds SCRI - Script SchematicsFBattScript [sCRPT:###] DATA - Value 750 Weight 0.000000 Note SchematicsFBattNoteRecord Header Signature NOTE Record Flags FormID SchematicsFBattNote "Schematics - Fission Battery" [NOTE:###] EDID - Editor ID SchematicsFBattNote OBND - Object Bounds Corner #0 X 0 Y 0 Z 0 Corner #1 X 0 Y 0 Z 0 FULL - Name Schematics - Fission Battery Model MODL - Model Filename Clutter\Junk\blueprintpaper01.nif Icon ICON - Large Icon filename Interface\Icons\pipboyimages\Items\items_note.dds DATA - Type Text TNAM - Text/ Topic Text [see "Text SchematicsFBattNote"] Text SchematicsFBattNoteMaterials Required: 3 Scrap Metal 1 Conductor 1 Sensor Module 1 MicroFusion Cell [instructions to building your own Fission Battery is found here.] Script SchematicsFBattScriptRecord Header Signature SCPT Record Flags FormID SchematicsFBattScript [sCPT:###] EDID - Editor ID SchematicsFBattScript SCHR - Basic Script Data RefCount CompliedSize VariableCount Type Object Flags Enabled Enabled Enabled SCDA - Complied Script SCTX - SCript Source [see "scn SchematicsFBattScript"] Local Variables Local Variables SLSD - Local Variable Data Index 1 Flags IsLongOrShort IsLongOrShort IsLongOrShort SCVR - Name AddOnce References SCRO - Global Reference Player [00000014] SCRO - Global Reference SchematicsFBattNote "Schematics - Fission Battery" [Note:###] scn SchematicsFBattScriptscn SchematicsFBattScript Short AddOnce; Do Once variable BEGIN OnAdd player if (AddOnce == 0) ;just add the note if (player.gethasnote SchematicsFBattNote == 0) ;Add the Schematic Note player.addNote SchematicsFBattNote ;Remove this item from inventory set AddOnce to 1 removeme endif END Edited December 7, 2012 by smjn Link to comment Share on other sites More sharing options...
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