SupaNerd Posted March 18, 2020 Share Posted March 18, 2020 Note: I'm nowhere near being an experienced modder and can only imagine how hard this would be to do for one or more modders to take on this request. I'd imagine that the FO4SE would have to play a role in it's making. I tried to make my thoughts as clear and easy to understand as possible so that potential modders would have a good idea of what I'd like to see done. If said potentials need me to further clarify message me. Settlements...with them one can acquire an almost limitless amount of resources to craft weapon and armor mods or build anything ranging from nice little player homes to epic fortresses under your command. So why is it that the only time we even deal with a settlement is when you lead the Minutemen/Raiders of Nuka World or the one time quest given by the other factions? Why aren't factions like the BoS or even some of the smaller groups like the Children of Atom, Gunners or even your run of the mill raider crew or other gangs not fighting tooth and nail for these places? I mean we all know why they want to gain settlements, raiders of all kinds want that sweet tribute, BoS is in need of supplies to fund the campaign, Children of Atom want to spread the word of Atom's glory by any means necessary and the Gunners are most likely being paid by someone to take over places like Quincy. So what I'd like to see is for the factions and lesser groups duke it out for supremacy of the Commonwealth to add spice to settlement-related stuff. Instead of the boring repetitive radiant quests you get, now you'll have to actually defend, liberate or just dominate an enemy owned settlement to get or keep your settlements. Feature Ideas:When a faction has control over a settlement the faction's name should show in the settlement name. ex: Sanctuary MM or another faction acronymFor the player to take a settlement he/she needs to place a special marker in the settlement to show ownership by the preferred faction in the workshop. Such as a flag or other special object.When said settlement is lost the provisioner going to/from that settlement should return to the place of their origin.Settlers will fight with/or against the player when he/she comes to claim a settlement controlled by enemy factions(if the controlling faction hasn't killed them all).The animosity between the factions would cause retaliation by way of them attacking the HQ of the player's chosen faction.Should be compatible with faction overhauls(in case there are problems).If an enemy faction is wiped out, all settlements controlled by said faction will be made forfeit and will be up for grabs by the rival factions.Thank you for taking the time to read my request. Link to comment Share on other sites More sharing options...
SKKmods Posted March 18, 2020 Share Posted March 18, 2020 There is a fundamental gameplay issue. If the player isn't there, the combat resolves off screen which is like totally uninteresting as you may know from base game attacks. If the player is there, the only way to loose is to die, and RPG players don't seem to like to die and respawn back into that game. So every attack is a win, there is no actual loose because a reload is consequence free like it never happened. Yawn. Warlike has turf wars and Sim Settlements Conqueror does deliver some of this stuff, take a look at that. Link to comment Share on other sites More sharing options...
SupaNerd Posted March 18, 2020 Author Share Posted March 18, 2020 Hmmm...didn't think of that. Although the auto-resolve thing doesn't bother me too much, but I see your point. There's also the thing with people using console commands to just nuke away problems with a single keystroke. I'll give the mods a look and see how I like them, maybe they'll scratch this itch of mine. Who knows maybe someone will see this and get inspired by the idea. Thanks for the reply, I appreciate it. Link to comment Share on other sites More sharing options...
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