assholp Posted March 19, 2020 Share Posted March 19, 2020 (edited) i use {Pretty Sit Idle 1.41d} as example to learn sit animation. by 2020.3.19.png. but the .hkx convert to .kf it Legs raisedby 2020.3.19B.png and i try to modify sit animation for Skyrim original by myself. but all NPC broken leg when they sit ,in game. i made it according to :https://wiki.nexusmods.com/index.php/Working_with_animations_in_Skyrim convert word :hkxcmd exportkf skeleton_female.hkx chair_idlebasevar1.hkx XXXXXX.kf it is which steps wrong? english poor.... Edited March 19, 2020 by assholp Link to comment Share on other sites More sharing options...
maxarturo Posted March 19, 2020 Share Posted March 19, 2020 Your second picture is too small to see anything. But i suspect that the issue you are facing has nothing to do with the 'Skeleton', but with how the mesh/model wraps/folds. There is a limit on how many degrees a mesh can folds before it starts to distorts/deform. Link to comment Share on other sites More sharing options...
assholp Posted March 21, 2020 Author Share Posted March 21, 2020 (edited) image upload failed, wait.....how to delete it ? image max size full Edited March 21, 2020 by assholp Link to comment Share on other sites More sharing options...
assholp Posted March 21, 2020 Author Share Posted March 21, 2020 (edited) broken leg in game Edited March 21, 2020 by assholp Link to comment Share on other sites More sharing options...
maxarturo Posted March 21, 2020 Share Posted March 21, 2020 Does the mesh has all its correct "Nodes", this looks like incorrect nodes. You need to tweak / refine it in NifSkope. * It's still impossible to see anything in your pic, you need to upload the pic to an image hosting and then attach the link to your post. Link to comment Share on other sites More sharing options...
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