nikolaf Posted March 19, 2020 Share Posted March 19, 2020 Hello everyone, I wanted to make a new helmet for a mod.I have the mesh itself, but in order for it to work, I need to rig it to the Skyrim body. I have a similar helmet already working in the game, from another mod on the Nexus.So I tried to copy the BSTriShape branch of my model (the horned helmet) to the working one, and essentially replace it, with the body rig intact. However, it doesn't seem to work. I tried changing the path for all the nodes to my new model, tried to add a null texture to the old model to show only mine, but every time the player has a bald head and no visible helmet. Though the CK shows it in the ArmorAddon tab right. I believe the problem may be in the skin partition section (everything should be in the SE format). If someone could tell me how to swap the models, so that (only) the new one is visible, it would be well appreciated. Here is a photo of how it looks right now: Link to comment Share on other sites More sharing options...
Hanaisse Posted March 20, 2020 Share Posted March 20, 2020 No, what you are trying to do will not work. You need to properly rig things in a 3D modeling program such as Blender or 3DS Max, or you could use Outfit Studio. Link to comment Share on other sites More sharing options...
nikolaf Posted March 20, 2020 Author Share Posted March 20, 2020 I was hoping it was possible, since I was able to swap\add\remove parts of various weapons before. Thank you for the answer, I have little experience using blender, but I will try nonetheless. Link to comment Share on other sites More sharing options...
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