ImmortalAbsol Posted March 25, 2020 Share Posted March 25, 2020 There's a mod for that, made by the same person who did the CC player homes. Link to comment Share on other sites More sharing options...
ImmortalAbsol Posted March 25, 2020 Share Posted March 25, 2020 https://www.nexusmods.com/fallout4/mods/34001+Place Everywhere Link to comment Share on other sites More sharing options...
speedynl Posted March 25, 2020 Share Posted March 25, 2020 here you go, i changed some stuff have fun with ithttps://www.nexusmods.com/fallout4/mods/44050 Link to comment Share on other sites More sharing options...
Vanguardascendant Posted March 25, 2020 Share Posted March 25, 2020 Does that trigger the vital WorkshopParent ResetWorkshop function ? i don't know wat that is, i only turned the place in a working settelment and it work like intended Unfortunately these "hidden" things like ResetWorkshop and WorkshopPowerGrid which don't cause the game to fall over instantly, but build up silently as a player invests in a save game to eventually cause resource assignment issues, corrupt the WorkshopParentScript arrays or scrap crash. Hey Ho, its not my problem. I asked the mod maker about the resetworkshop but haven't received a reply. I did find this tool, FallrimTools -- Script cleaning and more, which claims to be useful in removing "Unattached Instances" of scripts. Have you ever used it and do you think it would be helpful with the problem you mentioned? Link to comment Share on other sites More sharing options...
SKKmods Posted March 25, 2020 Share Posted March 25, 2020 Registering a workshop with WorkshopParentScript is a one way activity. There ain't no cleanup known to man or dog to revert a f*#@up in that department. If you would like to lean more about sh1t to look out for read this https://www.nexusmods.com/fallout4/articles/1343 Link to comment Share on other sites More sharing options...
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