Atardecer Posted March 21, 2020 Share Posted March 21, 2020 Hi there, So I'm making a little sub-mod for Requiem on the Bandoliers mod. As part of it, I want the different categories of bandoliers to be distributed different merchants ie. alchemist merchants to sell some of the vial bandoliers etc etc. I've made level lists to put these items into their respective category, then added that level list to an existing level list that the merchant container uses (for example, LItemMiscVendorMiscItems75), understanding that that level list will likely draw randomly from the list. As an example. I don't want these items to always show up at these merchants every time and get that the lists have chance none variables on them but I can't seem to get them to show up at all with this method. If I add the items individually to the merchant containers then it works as expected but not if I add them in a list (there's a lot to do by doing it this way). So I'm wondering if I need to pay attention the the flags I have set on the level lists or something (I'm not all that knowledgeable about how they affect things). Or just wondering what I'm doing wrong. I do not have any level list overrides or mod conflicts or anything like that. Thanks Link to comment Share on other sites More sharing options...
Thandal Posted March 21, 2020 Share Posted March 21, 2020 Game? Link to comment Share on other sites More sharing options...
Atardecer Posted March 23, 2020 Author Share Posted March 23, 2020 Skyrim SE Link to comment Share on other sites More sharing options...
ServantOfSin Posted March 26, 2020 Share Posted March 26, 2020 Post your LL setup. Nested Leveled lists should work fine in the merchant chest. There's a 25% chance none for the misc75 list, so if you're setting % chance none as well you might just be getting bad rolls. Have you tried just adding your list directly with a 0 in chance none? Link to comment Share on other sites More sharing options...
dylbill Posted March 26, 2020 Share Posted March 26, 2020 I'm not sure why they wouldn't be showing up, but I would always add items to vanilla lists or chests with a script, because it ensures maximum compatibility. Example script: Scriptname MyModInitScript extends Quest LeveledItem Property LItemMiscVendorMiscItems75 Auto Form Property MyItem Auto Event OnInit() Utility.Wait(1) LItemMiscVendorMiscItems75.AddForm(MyItem, 1, 1) ;adds form to leveled item at level 1 with count of 1 Utility.Wait(1) Self.Stop() ;stops this quest EndEvent Link to comment Share on other sites More sharing options...
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