modsrkool Posted December 7, 2012 Share Posted December 7, 2012 (edited) I am trying to create a perk that will take the players base health then multiply it by 2% (x1.0200) I was trying to do an entry point and modify the value of actor base health. I can only find healing rate. I created a new ability to see if they had health % in there, nothing again. This would include both the regular health of the player (what health they started with) along with the health they got from choosing health when they leveled up. Is there a way to apply the +hp% in my perks or should I just give it a solid value? Edited December 7, 2012 by modsrkool Link to comment Share on other sites More sharing options...
BigKevSexyMan Posted December 7, 2012 Share Posted December 7, 2012 Why do you want to do it without a script? Link to comment Share on other sites More sharing options...
modsrkool Posted December 8, 2012 Author Share Posted December 8, 2012 Just seems easier in my mind to do it without a script. But if that's the way to go, that's the way to go. Link to comment Share on other sites More sharing options...
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