Jump to content

Dynamic Zoul helmet


xyks

Recommended Posts

So we got dynamic Hoods and scarfs using exisitng ingame resocures. Which tells me this should be possible:

We also got both model resources for the Zoul helmet with opened and closed visor. Is anybody more intelligent than me capable of writing a script that will equip the closed visor model when the weapon is unsheathed and the opened model when the weapon is sheathed?

 

Please, somebody, this helmet un- and re-euipping for cutscenes and dialogues is so freakin immersion breaking. It would be great if at least the top tier helmet would be dynamic. I can't possibly be the only on longing for this!

Edited by xyks
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...