Tonas1997 Posted March 22, 2020 Share Posted March 22, 2020 Hello! I'm currently editing a "Time Stop" spell from a mod (for personal use, obviously) and, while it works well enough, there are some things I'd like to change: NPC's are able to register crimes I've commited during stopped time. Doesn't make much sense...NPC's speak when I'm attacking them. Stuff like "what are you doing?" and "by the gods, no!". Also doesn't make much sense. EnableAI(false) seems to keep players from doing most actions, but not these ones. As I'm EXTREMELY new to the Creation Engine, I'd like to know if there are some more neat functions I could employ. A quick look through the Actor API hasn't yielded much... Thanks in advance for the help! :laugh: Link to comment Share on other sites More sharing options...
dylbill Posted March 23, 2020 Share Posted March 23, 2020 Have you tried Debug.ToggleAI() ? That toggles all AI processing where as EnableAI(False) is for individual actors. Link to comment Share on other sites More sharing options...
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