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Need some help, new at modding Xcom


leyasu

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In fact I was still up and went to bed after :)

 

Yes, you can change soldier's hp omly, but there are also lines for each difficulty. I would recommend setting the base and testing each time with the same difficulty.

// Base
Characters=(iType=eChar_Soldier,HP=5,...)

//Adjustements for each difficulty (Easy, Normal, Classic, Impossible)
BalanceMods_Easy=(eType=eChar_Soldier,	iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=1, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Soldier,iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Soldier,iDamage=0,iCritHit=0,  iAim=0, iDefense=0,iHP=-1,iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Soldier,iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=-2, iMobility=0,iWill=0)

Right click on Notepad shortcut and Run as administrator. Click all files and navigate to c:\Windows\System32\drivers\etc\ and open hosts without extension. Do the change, save.

 

Another important thing is to run Modpatcher with the correct file. You can copy modpatcher.exe and patcher.bat to XComGame\Config\, but edit patcher.bat to modpatcher DefaultGameCore.ini.

 

Or copy DefaultGameCore.ini to DefaultGameCore.mod and do changes in *.mod file and then there's no need to edit patcher.bat.

 

UAC is no problem, I rather have ti enabled and do run as admin.

Edited by Drakous79
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In fact I was still up and went to bed after :)

 

Yes, you can change soldier's hp omly, but there are also lines for each difficulty. I would recommend setting the base and testing each time with the same difficulty.

// Base
Characters=(iType=eChar_Soldier,HP=5,...)

//Adjustements for each difficulty (Easy, Normal, Classic, Impossible)
BalanceMods_Easy=(eType=eChar_Soldier,	iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=1, iMobility=0,iWill=0)
BalanceMods_Normal=(eType=eChar_Soldier,iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0)
BalanceMods_Hard=(eType=eChar_Soldier,iDamage=0,iCritHit=0,  iAim=0, iDefense=0,iHP=-1,iMobility=0,iWill=0)
BalanceMods_Classic=(eType=eChar_Soldier,iDamage=0,iCritHit=0, iAim=0, iDefense=0,iHP=-2, iMobility=0,iWill=0)

Right click on Notepad shortcut and Run as administrator. Click all files and navigate to c:\Windows\System32\drivers\etc\ and open hosts without extension. Do the change, save.

 

Another important thing is to run Modpatcher with the correct file. You can copy modpatcher.exe and patcher.bat to XComGame\Config\, but edit patcher.bat to modpatcher DefaultGameCore.ini.

 

Or copy DefaultGameCore.ini to DefaultGameCore.mod and do changes in *.mod file and then there's no need to edit patcher.bat.

 

UAC is no problem, I rather have it enabled and do run as admin.

If you use windows 7 and are running your computer as Admin, UAC will not allow you to do ANYTHING in C:\windows...

That was the problem I was having. But then i turned off UAC restarted, did what you said, and also go the program resource hacker, and boom i was having a blast, until my first terror mission, with rookies and chryssalids. BAD COMBO, especially since my chrysallids have 12 hp and my rifles were standard (left alone) lol. BY the end of that mission all i saw were chryssallids all over the map. I think i could have handled them if they had 10 hp.

 

Yes I have no problems modifying the Hp anymore, I was just wondering since I never did it, why you said that I should modify kevlar, when I could just go and modify "Characters" > soldiers line.

 

I also noticed the lines for each difficulty i'm playing on impossible because I like the harder AI.

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Kevlar is the first line and easy to locate, if it comes to troubleshooting.

 

Glad you got it working.

 

Really, I have no problems with UAC. If I need to copy to/from or change, I fire Total Commander as admin.

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  • 4 weeks later...

Hello guys. I need your help.Would somebody make a slower aliens mouthly progression in my XComStrategyGame.upk? Here's a bit different version, no compatible with Eng vers& mods. I have no clue how to HEX modify the upk files. I'll be appreciate

If somebody do that for me.

 

Here's link to my .upk

 

http://www.sendspace.com/file/dy8fia

Edited by artoffightersss
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  • 1 month later...

Thank you guys for responding in such a clear and helpful manner.

 

I'm new to Xcom modding as well. I would love to see this or a similar thread stickied since gives us newcomers a quick rundown of things.

 

Now to my question. Are there any alternate ways of modding other than using modpatcher.exe? I was thinking about using the Resource Hacker ( http://xcom.nexusmods.com/mods/55 ), it seems more straightforward to me. Are there any pros and cons between using the resource hacker and the method involving modpatcher?

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I use Resource Hacker for all of the DGC changes. That's all it can do.

I use ToolBoks for some others like gender and nationality distribution, disable cutscene, ... Very nice tool. Can use custom mod for UPK change too.

For all UPK changes, I have to hex edit.

 

I have not used modpatcher, so I don't know.

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