KHShadowrunner Posted December 8, 2012 Share Posted December 8, 2012 So, I'm giving my first shot at modding and my inspiration is to make a continuation of the Theives Guild quest line. I see too much potential to at least let me and my wife have a lot more fun with it (if we so want). Since there is a tutorial on this I figured I'd go through it and simply try to replace the steps where the tutorial suggests creating a new NPC and instead simply referencing Brynjolf, which I have done. What I'm having trouble understanding is how to tie a new quest dialogue in when the NPC is already set on another quest tier. After digging, I've found that Brynjolf's dialog is tied to quest TGPost. I've created a whole new quest, and assigned the dialog option that starts it to the correct GetIsID to the correct NPC, the GetStage < 10 for this quest (so it does not repeat when I actually start the quest, and a third condition to confirm that I am actually at the proper point to move forward (I've tried GetStageComplete TGLeadership, GetStage TGLeadership == 200, GetStage TGPost == 110) But no matter what I try, Brynjolf's dialog is only set to the dialog options in TGPost. Is there anything else I need to do in order to tie the dialogue to it? Or, do I have to actually add the dialog into TGPost and once that's done update my quest to stage 10? Link to comment Share on other sites More sharing options...
KHShadowrunner Posted December 9, 2012 Author Share Posted December 9, 2012 I found the solution, which was that in 1.7 they have an issue that requires that you create the SEQ file. Seems I fail to read up on things :). But! now it's working so I can continue to have more fun. Link to comment Share on other sites More sharing options...
Recommended Posts