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Looking for 3D model maker or editor that knows Blender or Max.


Oynlen

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Hey, So I was reading about how to merge verticies in blender and there were 3 options, to move one you want to merge to the first selected, (I think this moves the second selected to the location of the first) Next option does opposite and moves first selected verticie to location of the second one selected. And 3rd option merges them together at a halfway point between the two.

I have no idea how to do this. I am trying to add hands from skyrim to a vanilla fallout body. I only need the wrists to line up, meaning If I understand this merging thing, I should be able to merge each verticie around to skyrim wrist to the location of the fallout wrists verticies and create a close to seamless join.

I downloaded Cbbe for both games and the textures work on both hands. so that is not an issue. As for skeleton, this is not an issue either. I wont be using the hands on a regular human skeleton.

Anyone can give me tips? I intend to merge just the wrist line, then delete the rest of the vanilla hands in Outfit Studio. Tried to manually match them with XYZ moving and scale, but that is basically impossible.

As you can see, the Skyrim hands can probably be scaled down a bit more but most important is the wrist seams. https://imgur.com/a/WISLA2L

Basically I want these hands because the fingers are straighter in the default mesh position, which will copy better and look better, to a different npcs skeleton. I tried straightening the Fo4 vanilla fingers in blender and outfit studio, but they just lost all shape as I am not a 3D model maker at all.

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Hope I get this right, but if you toggle vertices snapping on in blender and drag one vertex onto/into another and click on mesh -> clean up -> merge by distance in edit mode (while those are selected), then you have those vertices merged

Edited by Sebo85
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