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Weapon Mods Extended (WMX) problems


cruuush

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Having problems with WMX https://www.nexusmods.com/newvegas/mods/39651?tab=description

 

Having problems adding weapon mods to the following weapons: Gobi Campaign Scout Rifle, That Gun, Lucky, Police Pistol, Ratslayer and possibly a few more. It doesn't allow me to mod them in any way shape or form when it once did. All the mods I applied before now appear as: Mod 1, Mod 2, Mod 3.

 

I have an I7 4790k, GTX 1070 4GB Vram, 16 GB RAM, and it is running on 1360x768

 

I'm playing the steam version, Ultimate

 

I'm using Vortex and LOOT (for load order)

 

Already cleaned the mods that needed clean up through FNVEdit

 

 

Here is my load order:

 

    • 0 0 FalloutNV.esm
    • 1 1 DeadMoney.esm
    • 2 2 HonestHearts.esm
    • 3 3 OldWorldBlues.esm
    • 4 4 LonesomeRoad.esm
    • 5 5 GunRunnersArsenal.esm
    • 6 6 ClassicPack.esm
    • 7 7 MercenaryPack.esm
    • 8 8 TribalPack.esm
    • 9 9 CaravanPack.esm
    • 10 a Active Wasteland.esm
    • 11 b Interior Lighting Overhaul - Core.esm
    • 12 c ELECTRO-CITY - CompletedWorkorders.esm
    • 13 d NevadaSkies.esm
    • 14 e FCOMaster.esm
    • 15 f Project Nevada - Core.esm
    • 16 10 Project Nevada - Equipment.esm
    • 17 11 ELECTRO-CITY - Highways and Byways.esm
    • 18 12 Interior Lighting Overhaul - L38PS.esm
    • 19 13 Project Nevada - Rebalance.esp
    • 20 14 Project Nevada - Cyberware.esp
    • 21 15 WMVM.esm
    • 22 16 Active Wasteland - Vanilla Replacements.esp
    • 23 17 FCO - NPC Changes.esp
    • 24 18 Project Nevada - Gun Runners' Arsenal.esp
    • 25 19 dD - Enhanced Blood Main NV.esp
    • 26 1a EVE FNV - ALL DLC.esp
    • 27 1b WMX-ArenovalisTextures.esp
    • 28 1c Active Wasteland - Dead Money Replacements.esp
    • 29 1d WeaponModsExpanded.esp
    • 30 1e WMX-DLCMerged.esp
    • 31 1f WMX-EVE-AllDLCMerged.esp
    • 32 20 Active Wasteland - Coffee Maker.esp
    • 33 21 Mail Order Catalogs.esp
    • 34 22 Weapon Retexture Project.esp
    • Mail Order Catalogs WMX.esp
    • Mail Order Catalogs WMX Modern Weapons.esp
    • 35 23 Active Wasteland - Dead Money Coffee Maker.esp
    • 36 24 Mojave Nights.esp
    • 357retex.esp
    • 37 25 SR556.esp
    • 38 26 DEagle.esp
    • 39 27 LootMenu.esp
    • 40 28 FCO - OHSB NPC Edits.esp
    • FCO - Russell.esp
    • 41 29 FNX.esp
    • 42 2a LightUpAndSmokeThoseCigarettes_edisleado.esp
    • 43 2b lightupandsmokethosecigarettes_dm.esp
    • 44 2c ILO - Nevada Skies Patch.esp
    • 45 2d ILO - PipBoy Light.esp
    • 46 2e LFox Bottle That Water.esp
    • 47 2f My Merge Patch.esp
    • 48 30 Project Nevada - WMX.esp
    • 49 31 WMX-POPMerged.esp
    • 50 32 MEU(SOC) 1911Holdout.esp
    • 51 33 MEU(SOC) 1911.esp
    • 52 34 ArmourRepairKits.esp
    • 53 35 PortableCampsite.esp
    • 54 36 Project Nevada - Dead Money.esp
    • 55 37 Project Nevada - EVE All DLC.esp
    • 56 38 Project Nevada - Honest Hearts.esp
    • 57 39 Project Nevada - Lonesome Road.esp
    • 58 3a Project Nevada - Old World Blues.esp
    • 59 3b TWO BEARS HIGHFIVING.esp
    • 60 3c The Mod Configuration Menu.esp
    • 61 3d The Weapon Mod Menu.esp
    • 62 3e Tracer nv.esp
    • 63 3f pipboy2500_edisleado.esp
    • Active Wasteland - Dead Money Goggle Tints.esp
    • Active Wasteland - Goggle Tints.esp
    • 64 40 TrueCrouching.esp
    • 65 41 GhostPeoplePerceptionFix.esp
    • 66 42 SkillBookRecipeReturn.esp
    • 67 43 GRA_Lil_Devil_Holdout_Harder.esp
    • 68 44 christinecos.esp
    • 69 45 Universal Pip-Boy Customization.esp
    • 70 46 Interior Lighting Overhaul - Ultimate Edition.esp
    • 71 47 ILO - GS Shack.esp
    • NevadaSkies - TTW Edition.esp
    • 72 48 NevadaSkies - Ultimate DLC Edition.esp
    • NevadaSkies - Basic Edition.esp

     

 

Any help is appreciated

 

Cheers!

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My guess would be you broke things by "cleaning" mods. In FNV that is best done by the mod author and not the player. (ITMs are usually there for a reason as the modders already know about the general problems by now.) But that "load order" is not correct either. The "master files" need to come before any "dependencies", such as "WeaponModsExpanded.esp" before "WMX-ArenovalisTextures.esp". (I'm surprised LOOT let that past.)

 

* Move any "inactive/disabled" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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