xeopherith Posted November 29, 2008 Posted November 29, 2008 Do you have to change the reflectiveness of a texture via the mesh or is there something that needs changed in my texture? I have some textures made but I want the texture to be flat like cloth and not reflective which they seem to be. Its livable but not preferred.
jaysus Posted November 30, 2008 Posted November 30, 2008 material properties: glosiness (the more the less reflective)the normal maps alpha channel (darker = less reflective)the tspaceflag (16 = specular, 0 = none)
xeopherith Posted November 30, 2008 Author Posted November 30, 2008 Besides the alpha, thats all in the mesh correct?
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