Mrkoekie Posted December 9, 2012 Share Posted December 9, 2012 Hey guys, I am trying to get the BYOHplantersoil (s) to work in my costum house mod, Ofcource you probably need to activate them with something as they do not work ingame yet. I tried a coulple of things myself, but sadly.... I did not made any progression. On the internet I can't find ANYTHING... about it. Perhaps one of you know how to? Thanks in advance. Link to comment Share on other sites More sharing options...
Ghaunadaur Posted December 9, 2012 Share Posted December 9, 2012 (edited) - Place BYOHPlanterSoil in your cell. - Place BYOHPlanterNPC in your cell, hide it behind a wall and/or set it to initially disabled. - Double-click on the soil, move to the linked ref tab. Choose the BYOHPlanterNPC as linked ref, no keyword. - There's a bug in the BYOHPlanterSoilScript, the following line will prevent the planted item from getting removed: (PlanterContainer as BYOHPlanterContainerScript).GrowPlantedItem() Well, it's not really a bug, but the same function is already executed by the BYOHPlanterContainerScript, so things get doubled up.If you want to correct this, better make a new script. You should avoid to modify original scripts. Edit: You can also use BYOHPlanterContainer instead of BYOHPlanterNPC, but since it's not an actor, it has no gift menu. Edited December 9, 2012 by Ghaunadaur Link to comment Share on other sites More sharing options...
Mrkoekie Posted December 10, 2012 Author Share Posted December 10, 2012 I will try it right now, thank you Ghaunadaur, u a herow! Link to comment Share on other sites More sharing options...
Mrkoekie Posted December 10, 2012 Author Share Posted December 10, 2012 (edited) Do you have such script , which I might use? I never really... made scripts before:P Edited December 10, 2012 by Mrkoekie Link to comment Share on other sites More sharing options...
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