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Gameplay Changes


pasmon79

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In a realistic zombie game, there would be no "freak hunt missions"(they are boring and reward-less even the feral one if you are prepared properly). If i am correct, the game minimizes infestations upto a threshold to prevent zombies from overrunning the valley(to keep game-play manageable), which would happen in real world.

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Well there is a piece in file rts-events, other i failed to find. The game-code seems reasonable shifting horde frequency at all danger levels, no need to mod that.

 

I hangout almost all the time in savini residence with Ray in team.

 

Does the base choice at savini residence make game too much easy and less exciting along with an option of calling a getaway car for all the players?

Edited by pasmon79
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Difficulty is very relative. Each base has its own benefits and drawbacks.

 

Some people can manage extreme difficulties... take a look at this video someone made a while ago with my mod installed.

 

That is much higher than I usually play, only having reached those levels mainly for testing.

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