pasmon79 Posted April 23, 2020 Author Share Posted April 23, 2020 The game gives you free pills, ammo and snack. I checked one of its occurrence in "Home_DailyReset". There has to be another one of the instance that adds the pill as I experimented deleting all the addition of items to the supply locker, but they are still being added(snacks and Basic PainKillers). Kindly guide me in locating the second instance of adding free items? Link to comment Share on other sites More sharing options...
qmjs Posted April 23, 2020 Share Posted April 23, 2020 (edited) Search for Enclave_Give Be careful what you change, as that is the same command used to add items when breaking open rucksacks. (basically ignore the items in activities.xml) It is also what is used to set enclave inventories. Edited April 24, 2020 by qmjs Link to comment Share on other sites More sharing options...
pasmon79 Posted April 23, 2020 Author Share Posted April 23, 2020 Actually the item that gets added to my locker is "HealthPack" having text "Numbs the pain, but won't help serious wounds."It is located inside "rts events" for main story game only. It is not located in any game-file related to the breakdown/life-line, so it must have been added by "exe". Link to comment Share on other sites More sharing options...
qmjs Posted April 24, 2020 Share Posted April 24, 2020 That is the activities event EventCompleteMeds Link to comment Share on other sites More sharing options...
pasmon79 Posted April 24, 2020 Author Share Posted April 24, 2020 I am referring to Breakdown. Here "EventCompleteMeds" in "Activities.xml" does not generate "HealthPacks". Link to comment Share on other sites More sharing options...
qmjs Posted April 24, 2020 Share Posted April 24, 2020 Ah, I misinterpreted what you were talking about with "It is located inside "rts events" for main story game only." That isn't the HealthPack. It is:<ConsumableDefinition AutoEquip="0" CanBlazeOfGlory="0" EntityClass="Painkiller_Homemade"> <ConsumableDataContextTag ContextTag="ItemUsed_Health_Heavy" ContextTagCheck="ItemBlocked_Health_Heavy" /> <HudIcon Name="Pills" Id="2" /> <InventoryItemData DestroySound="sounds/ui:ui_assign_item:generic_destroy" Encumbrance="0.3" EquipSound="sounds/ui:ui_assign_item:generic_assign" Id="Painkiller_Homemade" UnequipSound="sounds/ui:ui_assign_item:generic_remove" Value="15"> <NameText Flags="" Notes="" Text="Improvised Painkiller" /> <DescriptionText Flags="" Notes="" Text="Good stuff. Numbs the pain, but won't help serious wounds." /> <InventoryIcon Name="Pills" Id="2" /> </InventoryItemData> </ConsumableDefinition> Link to comment Share on other sites More sharing options...
pasmon79 Posted April 24, 2020 Author Share Posted April 24, 2020 (edited) Thanks for clearing this. But This "PainKiller_Homemade" is absent from the "Activity.xml" and only occurs in "Facilities.xml", where they are manually produced by the infirmary. I am still unable to figure out the handler that often adds homemade_painkillers automatically? Is it the Hero feat as i have both medical professional and kitchen expert in team? Edited April 24, 2020 by pasmon79 Link to comment Share on other sites More sharing options...
qmjs Posted April 24, 2020 Share Posted April 24, 2020 I honestly don't know what you are looking for. There is no other method than the enclave_give, so there is nothing in the game actually adding them to your inventory. Link to comment Share on other sites More sharing options...
pasmon79 Posted April 25, 2020 Author Share Posted April 25, 2020 Well I will figure out another way to accomplish it. "ActivitySupplyRun" is clearly not related to the delivery of ruck-scack by the player controlled by the gamer. Is it an unused activity? Link to comment Share on other sites More sharing options...
qmjs Posted April 25, 2020 Share Posted April 25, 2020 They are used. They do not appear every time, however. They will appear under the proper conditions, generally the first time a rucksack is delivered per day, when the supply is low 9yellow or red status), after a fatecard warning for the issue. Link to comment Share on other sites More sharing options...
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