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[LE] Ambush after dialog?


scarffj

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Im currently trying to link the end of a dialog witch advances the quest lvl to 10 with an attack by lvl npc's

 

For the life of me I cant figure out how to have an npc spawn in after dialog and attack or have a "starts inactive" npc activate after dialog. I have all dialog working quest progresses to end dialog where it advances the quest. Now I need attackers to spawn in or activate that I can attach a script to in order to advance the quest when they are killed. ANY help would be great, as my many hours of searching the internet prove futile.

 

If anything else is needed to help let me know. Its really just a simple forced dialog w an alias acter where they are attacked after by previously unseen foes.

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Figured it out. I set all the LVLchar I placed to an X marker via Enable Parent referring to the Xmarker, created an obj ref to the Xmark in papyrus fragment under the properties tab. then ran "Xmark123".Enable() under fragments for that stage of quest I wanted them to spawn after..

 

Hope this atleast helps others who may have trouble where I did

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