scarffj Posted March 26, 2020 Share Posted March 26, 2020 Im currently trying to link the end of a dialog witch advances the quest lvl to 10 with an attack by lvl npc's For the life of me I cant figure out how to have an npc spawn in after dialog and attack or have a "starts inactive" npc activate after dialog. I have all dialog working quest progresses to end dialog where it advances the quest. Now I need attackers to spawn in or activate that I can attach a script to in order to advance the quest when they are killed. ANY help would be great, as my many hours of searching the internet prove futile. If anything else is needed to help let me know. Its really just a simple forced dialog w an alias acter where they are attacked after by previously unseen foes. Link to comment Share on other sites More sharing options...
scarffj Posted March 27, 2020 Author Share Posted March 27, 2020 Figured it out. I set all the LVLchar I placed to an X marker via Enable Parent referring to the Xmarker, created an obj ref to the Xmark in papyrus fragment under the properties tab. then ran "Xmark123".Enable() under fragments for that stage of quest I wanted them to spawn after.. Hope this atleast helps others who may have trouble where I did Link to comment Share on other sites More sharing options...
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