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Construction Set Render window not working.


scarycave

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I've been playing with the set preferences and seem to have messed up the render view (for actors, and landscapes) - they appear as red blotches or completely white.

If anyone would be willing to find what their render settings are by checking their preferences and posting them here I would be really grateful.

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'Movement':

'reference movement'- 'movement speed'= 1 'snap to grid'= off 'rotation speed'= 1 'use world'= off 'snap to angle'= off

'Camera Movement'- 'rotation speed'= 1 'zoom speed'= 2 'pan speed'= 5

'sensitivity multiplier'= 1

'auto distance'= 512

no snap reference is selected

 

'render window':

Display time- 10am

Cliping Distance- 300000

Allow Render Window Cell Loads is checked

 

'Shaders':

all 'lighting passes' are checked

none of 'debug' are checked

'shadow casters/actors' is checked

'force multipass' and 'tall grass' are checked

 

'LOD':

Actors- 'LOD Mult'=1 'Fade mult'=5

Items- 'LOD Mult'=1 'Fade mult'=2

Objects- 'LOD Mult'=1 'Fade mult'=5

'Force Full Tree LOD' is unchecked

 

'Misc':

'skip initial cell load on editor start' and 'skip initial user plug-in load' are unchecked

 

'Preview Movement':

'rotation speed'= .75

'zoom speed'= .25

'pan speed'= 1.00

 

I hope all that helps and I like your moon jump spell.

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This is just what I was asking for.

I managed to get it fixed by deleting the construction set ini (so the game would make a new one)

I'll probably save a copy of this somewhere in case it happens again, thanks.

Also glad you enjoyed the spell.http://forums.nexusmods.com/public/style_emoticons/dark/wink.gif

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