pressFUCK Posted March 27, 2020 Share Posted March 27, 2020 Hello everyone!I make a fix-mod for myself for IronSights & Weapon Mod Kits based on IS & WMK Bridge models, because the original .esp from IS & WMK Bridge crashes the game. I do retexture and sights glowing in the dark.The GECK Laser Pistol has many modifications, but the same model. For each EditorID, i need to change the path to the model, then assign NullTexture to SubMesh which must be hidden. For example, Laser Pistol (SC, LS) has optics and a laser pointer, and after assigning a model, you do not need to assign a NullTexture to SubMesh. But the Laser Pistol (AF, EC) after assigning the model should not have a laser pointer and optics, so I assign NullTexture to SubMesh.In GECK, the Laser Pistol has about 30 entries (EditorID) with the same model, but with different modifications. Can I quickly assign a new model to all EditorIDs at once? And still assign NullTexture to SubMesh by default?I am tired of doing this manually for each EditorID. Link to comment Share on other sites More sharing options...
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