Jump to content

How to multiple change the model of weapons in several EditorID?


pressFUCK

Recommended Posts

Hello everyone!

I make a fix-mod for myself for IronSights & Weapon Mod Kits based on IS & WMK Bridge models, because the original .esp from IS & WMK Bridge crashes the game. I do retexture and sights glowing in the dark.

The GECK Laser Pistol has many modifications, but the same model. For each EditorID, i need to change the path to the model, then assign NullTexture to SubMesh which must be hidden. For example, Laser Pistol (SC, LS) has optics and a laser pointer, and after assigning a model, you do not need to assign a NullTexture to SubMesh. But the Laser Pistol (AF, EC) after assigning the model should not have a laser pointer and optics, so I assign NullTexture to SubMesh.


In GECK, the Laser Pistol has about 30 entries (EditorID) with the same model, but with different modifications. Can I quickly assign a new model to all EditorIDs at once? And still assign NullTexture to SubMesh by default?

I am tired of doing this manually for each EditorID.

 

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...