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'Initially disabled' quest NPC AI packages not running unless in the same cell


Dupre232

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I've created two AI packages that make my NPC 1) patrol around a large area of the wilderness, and 2) hang out in a given area and sleep at night. I've tested them by simply placing the NPC and adding the packages in his actor screen. It works fine, and he'll start his patrol package no matter how far away I am.

 

Now I'm spawning him in a repeatable quest, using 'initially disabled' in his reference, and a script to force him to respawn when the quest runs again. That works fine, but no matter what I try, his patrol package won't start unless I move to the cell he spawns in.

 

I've tried adding the packages to his quest alias, experimented with a number of different things, and searched a lot, but can't find a solution. Any help would be appreciated!

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