HeirOfTheSeptims Posted March 29, 2020 Share Posted March 29, 2020 So I made an armor modified from the vanilla ebony armor. I made no edits to the skin that shows through (namely the area around the neck), but for some reason its not scaling correctly to the _0 mesh. On the _1 mesh the neck lines up (with body slider at 100) but anything under that and there is a gap between the skin on the cuirass and the Player character's neck. The rest of the armor is scaling as intended. I am not using any body mods. When I compare to the vanilla ebony cuirass that one works. Does anyone know why this is happening and how to fix it? Link to comment Share on other sites More sharing options...
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